[PATCH vkd3d 2/5] vkd3d-shader: Get sysval semantic from shader signature for inputs.
Józef Kucia
joseph.kucia at gmail.com
Fri Feb 8 06:20:12 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
In domain shaders, inputs are declared with dcl_input without semantic.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/vkd3d_shader.h | 1 +
libs/vkd3d-shader/spirv.c | 17 +++++++++++++++++
2 files changed, 18 insertions(+)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index e803237c1f29..679abfee4061 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -424,6 +424,7 @@ enum vkd3d_component_type
enum vkd3d_sysval_semantic
{
+ VKD3D_SV_NONE = 0,
VKD3D_SV_POSITION = 1,
VKD3D_SV_CLIP_DISTANCE = 2,
VKD3D_SV_CULL_DISTANCE = 3,
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 8f9fff7f89ca..3db8e3db07dc 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -129,6 +129,20 @@ static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
return NULL;
}
+static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_sysval_semantic sysval)
+{
+ switch (sysval)
+ {
+ case VKD3D_SV_NONE:
+ return VKD3D_SIV_NONE;
+ case VKD3D_SV_POSITION:
+ return VKD3D_SIV_POSITION;
+ default:
+ FIXME("Unhandled sysval %#x.\n", sysval);
+ return VKD3D_SIV_NONE;
+ }
+}
+
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 1
@@ -3396,6 +3410,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
return 0;
}
+ if (!sysval && signature_element->sysval_semantic)
+ sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
+
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
--
2.19.2
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