[PATCH] d3d10: Forward d3d10_shader_reflection_GetInputParameterDesc() to d3dcompiler implementation.

Nikolay Sivov nsivov at codeweavers.com
Fri Feb 8 09:12:24 CST 2019


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/d3d10_main.c    | 22 ---------------
 dlls/d3d10/d3d10_private.h |  8 ------
 dlls/d3d10/shader.c        | 55 +++++++++++++++++++++++++++++++++-----
 3 files changed, 49 insertions(+), 36 deletions(-)

diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 4d3ed1244e..813be8fbdc 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -293,25 +293,3 @@ const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
 
     return "ps_4_0";
 }
-
-HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
-{
-    struct d3d10_shader_reflection *object;
-
-    FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
-
-    if (!(object = heap_alloc_zero(sizeof(*object))))
-    {
-        ERR("Failed to allocate D3D10 shader reflection object memory\n");
-        return E_OUTOFMEMORY;
-    }
-
-    object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
-    object->refcount = 1;
-
-    *reflector = &object->ID3D10ShaderReflection_iface;
-
-    TRACE("Created ID3D10ShaderReflection %p\n", object);
-
-    return S_OK;
-}
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index e785b8b869..f40b9e238c 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -253,14 +253,6 @@ struct d3d10_effect
     struct d3d10_effect_technique *techniques;
 };
 
-/* ID3D10ShaderReflection */
-extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN;
-struct d3d10_shader_reflection
-{
-    ID3D10ShaderReflection ID3D10ShaderReflection_iface;
-    LONG refcount;
-};
-
 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
 
 /* D3D10Core */
diff --git a/dlls/d3d10/shader.c b/dlls/d3d10/shader.c
index c97d8dfdf0..48aa9f3a35 100644
--- a/dlls/d3d10/shader.c
+++ b/dlls/d3d10/shader.c
@@ -25,6 +25,14 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
 
+struct d3d10_shader_reflection
+{
+    ID3D10ShaderReflection ID3D10ShaderReflection_iface;
+    LONG refcount;
+
+    ID3D11ShaderReflection *reflector;
+};
+
 /* IUnknown methods */
 
 static inline struct d3d10_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
@@ -62,13 +70,16 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflec
 
 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
 {
-    struct d3d10_shader_reflection *This = impl_from_ID3D10ShaderReflection(iface);
-    ULONG refcount = InterlockedDecrement(&This->refcount);
+    struct d3d10_shader_reflection *reflector = impl_from_ID3D10ShaderReflection(iface);
+    ULONG refcount = InterlockedDecrement(&reflector->refcount);
 
-    TRACE("%p decreasing refcount to %u\n", This, refcount);
+    TRACE("%p decreasing refcount to %u\n", reflector, refcount);
 
     if (!refcount)
-        heap_free(This);
+    {
+        reflector->reflector->lpVtbl->Release(reflector->reflector);
+        heap_free(reflector);
+    }
 
     return refcount;
 }
@@ -109,9 +120,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(
 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(
         ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
 {
-    FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
+    struct d3d10_shader_reflection *reflector = impl_from_ID3D10ShaderReflection(iface);
 
-    return E_NOTIMPL;
+    TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
+
+    return reflector->reflector->lpVtbl->GetInputParameterDesc(reflector->reflector, index,
+            (D3D11_SIGNATURE_PARAMETER_DESC *)desc);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(
@@ -137,6 +151,35 @@ const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
     d3d10_shader_reflection_GetOutputParameterDesc,
 };
 
+HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
+{
+    struct d3d10_shader_reflection *object;
+    HRESULT hr;
+
+    TRACE("data %p, data_size %lu, reflector %p.\n", data, data_size, reflector);
+
+    if (!(object = heap_alloc_zero(sizeof(*object))))
+    {
+        ERR("Failed to allocate D3D10 shader reflection object memory\n");
+        return E_OUTOFMEMORY;
+    }
+
+    if (FAILED(hr = D3DReflect(data, data_size, &IID_ID3D11ShaderReflection, (void **)&object->reflector)))
+    {
+        heap_free(object);
+        return hr;
+    }
+
+    object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
+    object->refcount = 1;
+
+    *reflector = &object->ID3D10ShaderReflection_iface;
+
+    TRACE("Created ID3D10ShaderReflection %p\n", object);
+
+    return S_OK;
+}
+
 HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
         const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
-- 
2.20.1




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