[PATCH vkd3d 2/7] vkd3d-shader: Ignore dcl_hs_max_tessfactor.

Józef Kucia joseph.kucia at gmail.com
Mon Feb 11 06:20:47 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index d09e289d2df5..1b33fa1ef7cd 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -7522,6 +7522,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
         case VKD3DSIH_CUT_STREAM:
             vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction);
             break;
+        case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
         case VKD3DSIH_HS_DECLS:
         case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
         case VKD3DSIH_NOP:
-- 
2.19.2




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