[PATCH 1/6] wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().

Józef Kucia jkucia at codeweavers.com
Mon Feb 11 09:32:12 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  22 --------
 dlls/d3d11/inputlayout.c   |  28 +++++-----
 dlls/d3d11/shader.c        | 104 -------------------------------------
 dlls/d3d11/utils.c         |  83 -----------------------------
 dlls/wined3d/shader_sm4.c  |  23 ++++++++
 dlls/wined3d/wined3d.spec  |   2 +
 include/wine/wined3d.h     |   3 ++
 7 files changed, 42 insertions(+), 223 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 580f520aae9c..44e774b8b4df 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -102,22 +102,6 @@ static inline UINT d3d11_bind_flags_from_wined3d(unsigned int bind_flags)
     return bind_flags;
 }
 
-static inline void read_dword(const char **ptr, DWORD *d)
-{
-    memcpy(d, *ptr, sizeof(*d));
-    *ptr += sizeof(*d);
-}
-
-static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
-{
-    return !count || (data_size - offset) / count >= size;
-}
-
-void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
-
-HRESULT parse_dxbc(const char *data, SIZE_T data_size,
-        HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
-
 /* ID3D11Texture1D, ID3D10Texture1D */
 struct d3d_texture1d
 {
@@ -391,12 +375,6 @@ HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_
         struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
 
-HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
-        struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
-struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
-        const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
-void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
-
 /* ID3D11ClassLinkage */
 struct d3d11_class_linkage
 {
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index a650ca77f5eb..127ea2994797 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -24,19 +24,20 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
-static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
+static struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
+        const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx)
 {
-    struct wined3d_shader_signature *is = ctx;
-
-    if (tag != TAG_ISGN)
-        return S_OK;
+    struct wined3d_shader_signature_element *e = s->elements;
+    unsigned int i;
 
-    if (is->elements)
+    for (i = 0; i < s->element_count; ++i)
     {
-        FIXME("Multiple input signatures.\n");
-        shader_free_signature(is);
+        if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx
+                && e[i].stream_idx == stream_idx)
+            return &e[i];
     }
-    return shader_parse_signature(tag, data, data_size, is);
+
+    return NULL;
 }
 
 static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
@@ -47,17 +48,16 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
     unsigned int i;
     HRESULT hr;
 
-    memset(&is, 0, sizeof(is));
-    if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is)))
+    if (FAILED(hr = wined3d_extract_shader_input_signature_from_dxbc(&is, shader_byte_code, shader_byte_code_length)))
     {
-        ERR("Failed to parse input signature.\n");
+        ERR("Failed to extract input signature.\n");
         return E_FAIL;
     }
 
     if (!(*wined3d_elements = heap_calloc(element_count, sizeof(**wined3d_elements))))
     {
         ERR("Failed to allocate wined3d vertex element array memory.\n");
-        shader_free_signature(&is);
+        heap_free(is.elements);
         return E_OUTOFMEMORY;
     }
 
@@ -83,7 +83,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
             WARN("Unused input element %u.\n", i);
     }
 
-    shader_free_signature(&is);
+    heap_free(is.elements);
 
     return S_OK;
 }
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 259ac331dbfe..9a4f1a87b1a5 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -24,110 +24,6 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
-static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
-{
-    size_t len, max_len;
-
-    if (offset >= data_size)
-    {
-        WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
-        return NULL;
-    }
-
-    max_len = data_size - offset;
-    len = strnlen(data + offset, max_len);
-
-    if (len == max_len)
-        return NULL;
-
-    return data + offset;
-}
-
-HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
-        struct wined3d_shader_signature *s)
-{
-    struct wined3d_shader_signature_element *e;
-    const char *ptr = data;
-    unsigned int i;
-    DWORD count;
-
-    if (!require_space(0, 2, sizeof(DWORD), data_size))
-    {
-        WARN("Invalid data size %#x.\n", data_size);
-        return E_INVALIDARG;
-    }
-
-    read_dword(&ptr, &count);
-    TRACE("%u elements.\n", count);
-
-    skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
-
-    if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
-    {
-        WARN("Invalid count %#x (data size %#x).\n", count, data_size);
-        return E_INVALIDARG;
-    }
-
-    if (!(e = heap_calloc(count, sizeof(*e))))
-    {
-        ERR("Failed to allocate input signature memory.\n");
-        return E_OUTOFMEMORY;
-    }
-
-    for (i = 0; i < count; ++i)
-    {
-        DWORD name_offset;
-
-        if (tag == TAG_OSG5)
-            read_dword(&ptr, &e[i].stream_idx);
-        else
-            e[i].stream_idx = 0;
-        read_dword(&ptr, &name_offset);
-        if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
-        {
-            WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
-            heap_free(e);
-            return E_INVALIDARG;
-        }
-        read_dword(&ptr, &e[i].semantic_idx);
-        read_dword(&ptr, &e[i].sysval_semantic);
-        read_dword(&ptr, &e[i].component_type);
-        read_dword(&ptr, &e[i].register_idx);
-        read_dword(&ptr, &e[i].mask);
-
-        TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
-                "type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
-                e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
-                e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
-    }
-
-    s->elements = e;
-    s->element_count = count;
-
-    return S_OK;
-}
-
-struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
-        const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx)
-{
-    struct wined3d_shader_signature_element *e = s->elements;
-    unsigned int i;
-
-    for (i = 0; i < s->element_count; ++i)
-    {
-        if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx
-                && e[i].stream_idx == stream_idx)
-            return &e[i];
-    }
-
-    return NULL;
-}
-
-void shader_free_signature(struct wined3d_shader_signature *s)
-{
-    heap_free(s->elements);
-}
-
 /* ID3D11VertexShader methods */
 
 static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c
index cf40cc47effb..0555603eefa4 100644
--- a/dlls/d3d11/utils.c
+++ b/dlls/d3d11/utils.c
@@ -871,86 +871,3 @@ HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
 
     return hr;
 }
-
-void skip_dword_unknown(const char **ptr, unsigned int count)
-{
-    unsigned int i;
-    DWORD d;
-
-    WARN("Skipping %u unknown DWORDs:\n", count);
-    for (i = 0; i < count; ++i)
-    {
-        read_dword(ptr, &d);
-        WARN("\t0x%08x\n", d);
-    }
-}
-
-HRESULT parse_dxbc(const char *data, SIZE_T data_size,
-        HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
-{
-    const char *ptr = data;
-    HRESULT hr = S_OK;
-    DWORD chunk_count;
-    DWORD total_size;
-    unsigned int i;
-    DWORD version;
-    DWORD tag;
-
-    read_dword(&ptr, &tag);
-    TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
-
-    if (tag != TAG_DXBC)
-    {
-        WARN("Wrong tag.\n");
-        return E_INVALIDARG;
-    }
-
-    WARN("Ignoring DXBC checksum.\n");
-    skip_dword_unknown(&ptr, 4);
-
-    read_dword(&ptr, &version);
-    TRACE("version: %#x.\n", version);
-    if (version != 0x00000001)
-    {
-        WARN("Got unexpected DXBC version %#x.\n", version);
-        return E_INVALIDARG;
-    }
-
-    read_dword(&ptr, &total_size);
-    TRACE("total size: %#x\n", total_size);
-
-    read_dword(&ptr, &chunk_count);
-    TRACE("chunk count: %#x\n", chunk_count);
-
-    for (i = 0; i < chunk_count; ++i)
-    {
-        DWORD chunk_tag, chunk_size;
-        const char *chunk_ptr;
-        DWORD chunk_offset;
-
-        read_dword(&ptr, &chunk_offset);
-        TRACE("chunk %u at offset %#x\n", i, chunk_offset);
-
-        if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
-        {
-            WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
-            return E_FAIL;
-        }
-
-        chunk_ptr = data + chunk_offset;
-
-        read_dword(&chunk_ptr, &chunk_tag);
-        read_dword(&chunk_ptr, &chunk_size);
-
-        if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
-        {
-            WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n", chunk_size, data_size, chunk_offset);
-            return E_FAIL;
-        }
-
-        hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
-        if (FAILED(hr)) break;
-    }
-
-    return hr;
-}
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 5f9dbecfebaa..db3297e8e993 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -2103,3 +2103,26 @@ HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
 
     return hr;
 }
+
+static HRESULT shader_isgn_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
+{
+    struct wined3d_shader_signature *is = ctx;
+
+    if (tag != TAG_ISGN)
+        return S_OK;
+
+    if (is->elements)
+    {
+        FIXME("Multiple shader signatures.\n");
+        return S_OK;
+    }
+
+    return shader_parse_signature(tag, data, data_size, is);
+}
+
+HRESULT CDECL wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_shader_signature *signature,
+        const void *code, SIZE_T code_size)
+{
+    memset(signature, 0, sizeof(*signature));
+    return parse_dxbc(code, code_size, shader_isgn_chunk_handler, signature);
+}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index b1d3a521de7b..75b9fe12c600 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -315,3 +315,5 @@
 @ cdecl wined3d_vertex_declaration_decref(ptr)
 @ cdecl wined3d_vertex_declaration_get_parent(ptr)
 @ cdecl wined3d_vertex_declaration_incref(ptr)
+
+@ cdecl wined3d_extract_shader_input_signature_from_dxbc(ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index a58dd87ee7d0..07329024fefb 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2750,6 +2750,9 @@ ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaratio
 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
 
+HRESULT __cdecl wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_shader_signature *signature,
+        const void *byte_code, SIZE_T byte_code_size);
+
 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
 static inline unsigned int wined3d_log2i(unsigned int x)
 {
-- 
2.19.2




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