[PATCH 6/6] wined3d: Remove unnecessary src_format NULL check from glsl_blitter_supported().
Józef Kucia
jkucia at codeweavers.com
Mon Feb 11 09:32:17 CST 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 970fa4b2b6d6..c83d5f697f1e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13145,7 +13145,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
/* We don't necessarily want to blit from resources without
* WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress
* compressed textures. */
- decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
+ decompress = (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
&& !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED);
if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
{
--
2.19.2
More information about the wine-devel
mailing list