[PATCH 6/6] wined3d: Remove unnecessary src_format NULL check from glsl_blitter_supported().

Józef Kucia jkucia at codeweavers.com
Mon Feb 11 09:32:17 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 970fa4b2b6d6..c83d5f697f1e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13145,7 +13145,7 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
     /* We don't necessarily want to blit from resources without
      * WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress
      * compressed textures. */
-    decompress = src_format && (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
+    decompress = (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
             && !(dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED);
     if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
     {
-- 
2.19.2




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