[PATCH] d3d10core/tests: Remove useless casts to self

Michael Stefaniuc mstefani at winehq.org
Mon Feb 11 15:34:57 CST 2019


Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
 dlls/d3d10core/tests/d3d10core.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index 5b8e7e1c7b..9c322ed525 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -1648,7 +1648,7 @@ static void test_create_texture1d(void)
         desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
         desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
         desc.MiscFlags = 0;
-        hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, (ID3D10Texture1D **)&texture);
+        hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
         ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
         if (SUCCEEDED(hr))
             ID3D10Texture1D_Release(texture);
@@ -1979,7 +1979,7 @@ static void test_create_texture2d(void)
         desc.Format = tests[i].format;
         desc.BindFlags = tests[i].bind_flags;
         desc.MiscFlags = tests[i].misc_flags;
-        hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, (ID3D10Texture2D **)&texture);
+        hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
 
         todo_wine_if(tests[i].todo)
         ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG),
@@ -2223,7 +2223,7 @@ static void test_create_texture3d(void)
     {
         desc.Format = tests[i].format;
         desc.BindFlags = tests[i].bind_flags;
-        hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, (ID3D10Texture3D **)&texture);
+        hr = ID3D10Device_CreateTexture3D(device, &desc, NULL, &texture);
 
         todo_wine_if(tests[i].todo)
         ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
@@ -7634,8 +7634,8 @@ static void test_cube_maps(void)
         {
             for (j = 0; j < ARRAY_SIZE(data); ++j)
                 data[j] = sub_resource_idx;
-            ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)texture, sub_resource_idx, NULL,
-                    data, texture_desc.Width * sizeof(*data), 0);
+            ID3D10Device_UpdateSubresource(device, texture, sub_resource_idx, NULL, data,
+                    texture_desc.Width * sizeof(*data), 0);
         }
 
         expected_result.y = expected_result.z = 0.0f;
-- 
2.20.1




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