[PATCH 2/2] wined3d: Invalidate _SYSMEM location when mapping opengl buffer.

Paul Gofman gofmanp at gmail.com
Tue Feb 12 06:20:05 CST 2019


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3d9/tests/device.c | 4 ++--
 dlls/wined3d/buffer.c    | 3 +++
 2 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 5658d10958..056c39b8bd 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -13243,14 +13243,14 @@ static void test_vertex_buffer_read_write(void)
     hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(tri), (void **)&data, 0);
     ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     for (i = 0; i < 3; ++i)
-        todo_wine ok(data[i] == 3.0f, "Got unexpected value %.8e, i %u.\n", data[i], i);
+        ok(data[i] == 3.0f, "Got unexpected value %.8e, i %u.\n", data[i], i);
     hr = IDirect3DVertexBuffer9_Unlock(buffer);
     ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(tri), (void **)&data, D3DLOCK_NOOVERWRITE);
     ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     for (i = 0; i < 3; ++i)
-        todo_wine ok(data[i] == 3.0f, "Got unexpected value %.8e, i %u.\n", data[i], i);
+        ok(data[i] == 3.0f, "Got unexpected value %.8e, i %u.\n", data[i], i);
     hr = IDirect3DVertexBuffer9_Unlock(buffer);
     ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index fb19060d10..501e5d5e42 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1063,7 +1063,10 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
                 wined3d_buffer_load_location(&buffer_gl->b, context, WINED3D_LOCATION_BUFFER);
 
             if (flags & WINED3D_MAP_WRITE)
+            {
+                wined3d_buffer_invalidate_location(&buffer_gl->b, WINED3D_LOCATION_SYSMEM);
                 buffer_invalidate_bo_range(&buffer_gl->b, dirty_offset, dirty_size);
+            }
 
             if ((flags & WINED3D_MAP_DISCARD) && buffer_gl->b.resource.heap_memory)
                 wined3d_buffer_evict_sysmem(&buffer_gl->b);
-- 
2.20.1




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