[PATCH vkd3d 4/7] vkd3d-shader: Implement input registers for control point phase.
Józef Kucia
joseph.kucia at gmail.com
Tue Feb 12 10:41:31 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index f873fab32d43..886dbb19de88 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
switch (reg->type)
{
+ case VKD3DSPR_INPUT:
+ vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
+ return;
case VKD3DSPR_OUTPOINTID:
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
return;
--
2.19.2
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