[PATCH vkd3d 4/7] vkd3d-shader: Implement input registers for control point phase.

Józef Kucia joseph.kucia at gmail.com
Tue Feb 12 10:41:31 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index f873fab32d43..886dbb19de88 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
 
     switch (reg->type)
     {
+        case VKD3DSPR_INPUT:
+            vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
+            return;
         case VKD3DSPR_OUTPOINTID:
             vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
             return;
-- 
2.19.2




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