[PATCH vkd3d 5/7] vkd3d-shader: Implement relative addressing for arrayed registers.
Józef Kucia
joseph.kucia at gmail.com
Tue Feb 12 10:41:32 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 886dbb19de88..9833fd99049d 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2589,12 +2589,12 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
}
else
{
- if (reg->idx[0].rel_addr || reg->idx[1].rel_addr)
+ if (reg->idx[1].rel_addr)
FIXME("Relative addressing not implemented.\n");
/* Handle arrayed registers, e.g. v[3][0]. */
if (reg->idx[1].offset != ~0u)
- indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, reg->idx[0].offset);
+ indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]);
}
if (index_count)
--
2.19.2
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