[PATCH resend 3/5] d3d11/tests: Port test_viewport() to d3d11.

Matteo Bruni mbruni at codeweavers.com
Tue Feb 12 11:25:59 CST 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 201 ++++++++++++++++++++++++++++++++++++++-
 1 file changed, 197 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 670435d122f..da6db2268b4 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1282,6 +1282,67 @@ static void check_texture_uvec4_(unsigned int line, ID3D11Texture2D *texture,
         check_texture_sub_resource_uvec4_(line, texture, sub_resource_idx, NULL, expected_value);
 }
 
+static void check_rect(struct resource_readback *rb, RECT r, const char *message)
+{
+    LONG x_coords[2][2] =
+    {
+        {r.left - 1, r.left + 1},
+        {r.right + 1, r.right - 1},
+    };
+    LONG y_coords[2][2] =
+    {
+        {r.top - 1, r.top + 1},
+        {r.bottom + 1, r.bottom - 1}
+    };
+    unsigned int i, j, x_side, y_side;
+    DWORD color = 0;
+    LONG x = 0, y;
+
+    if (r.left < 0 && r.top < 0 && r.right < 0 && r.bottom < 0)
+    {
+        BOOL all_match = TRUE;
+
+        for (y = 0; y < rb->height; ++y)
+        {
+            for (x = 0; x < rb->width; ++x)
+            {
+                color = get_readback_color(rb, x, y, 0);
+                if (color != 0xff000000)
+                {
+                    all_match = FALSE;
+                    break;
+                }
+            }
+            if (!all_match)
+                break;
+        }
+        ok(all_match, "%s: pixel (%d, %d) has color %08x.\n", message, x, y, color);
+        return;
+    }
+
+    for (i = 0; i < 2; ++i)
+    {
+        for (j = 0; j < 2; ++j)
+        {
+            for (x_side = 0; x_side < 2; ++x_side)
+            {
+                for (y_side = 0; y_side < 2; ++y_side)
+                {
+                    DWORD expected = (x_side == 1 && y_side == 1) ? 0xffffffff : 0xff000000;
+
+                    x = x_coords[i][x_side];
+                    y = y_coords[j][y_side];
+                    if (x < 0 || x >= rb->width || y < 0 || y >= rb->height)
+                        continue;
+                    color = get_readback_color(rb, x, y, 0);
+                    ok(color == expected, "%s: pixel (%d, %d) has color %08x, expected %08x.\n",
+                            message, x, y, color, expected);
+                }
+            }
+        }
+    }
+}
+
 static IDXGIAdapter *create_adapter(void)
 {
     IDXGIFactory4 *factory4;
@@ -1540,10 +1601,11 @@ struct d3d11_test_context
     ID3D11DeviceContext *immediate_context;
 
     ID3D11InputLayout *input_layout;
+    ID3D11Buffer *vb;
+    unsigned int vb_stride;
     ID3D11VertexShader *vs;
     const DWORD *vs_code;
     ID3D11Buffer *vs_cb;
-    ID3D11Buffer *vb;
 
     ID3D11PixelShader *ps;
     ID3D11Buffer *ps_cb;
@@ -1662,7 +1724,7 @@ static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context,
     };
 
     ID3D11Device *device = context->device;
-    unsigned int stride, offset;
+    unsigned int offset;
     HRESULT hr;
 
     if (!vs_code)
@@ -1690,13 +1752,15 @@ static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context,
     }
 
     if (!context->vb)
+    {
         context->vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
+        context->vb_stride = sizeof(*quad);
+    }
 
     ID3D11DeviceContext_IASetInputLayout(context->immediate_context, context->input_layout);
     ID3D11DeviceContext_IASetPrimitiveTopology(context->immediate_context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
-    stride = sizeof(*quad);
     offset = 0;
-    ID3D11DeviceContext_IASetVertexBuffers(context->immediate_context, 0, 1, &context->vb, &stride, &offset);
+    ID3D11DeviceContext_IASetVertexBuffers(context->immediate_context, 0, 1, &context->vb, &context->vb_stride, &offset);
     ID3D11DeviceContext_VSSetShader(context->immediate_context, context->vs, NULL, 0);
 
     ID3D11DeviceContext_Draw(context->immediate_context, 4, 0);
@@ -1792,6 +1856,77 @@ static void draw_color_quad_(unsigned int line, struct d3d11_test_context *conte
     draw_quad_vs_(line, context, vs_code, vs_code_size);
 }
 
+#define draw_custom_quad(context, color, vs_code, vs_code_size, quad) \
+        draw_custom_quad_(__LINE__, context, color, vs_code, vs_code_size, quad)
+static void draw_custom_quad_(unsigned int line, struct d3d11_test_context *context,
+        const struct vec4 *color, const DWORD *vs_code, unsigned int vs_code_size,
+        const struct vec4 *quad)
+{
+    static const D3D11_INPUT_ELEMENT_DESC default_layout_desc[] =
+    {
+        {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+    };
+    static const DWORD default_vs_code[] =
+    {
+#if 0
+        float4 main(float4 position : POSITION) : SV_POSITION
+        {
+            return position;
+        }
+#endif
+        0x43425844, 0x4fb19b86, 0x955fa240, 0x1a630688, 0x24eb9db4, 0x00000001, 0x000001e0, 0x00000006,
+        0x00000038, 0x00000084, 0x000000d0, 0x00000134, 0x00000178, 0x000001ac, 0x53414e58, 0x00000044,
+        0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
+        0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x02000001, 0xc00f0000, 0x80e40000,
+        0x0000ffff, 0x50414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000,
+        0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000,
+        0x02000001, 0xc00f0000, 0x80e40000, 0x0000ffff, 0x396e6f41, 0x0000005c, 0x0000005c, 0xfffe0200,
+        0x00000034, 0x00000028, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240001, 0x00000000,
+        0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x04000004, 0xc0030000, 0x90ff0000, 0xa0e40000,
+        0x90e40000, 0x02000001, 0xc00c0000, 0x90e40000, 0x0000ffff, 0x52444853, 0x0000003c, 0x00010040,
+        0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
+        0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x4e475349, 0x0000002c,
+        0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f,
+        0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+        0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
+    };
+    ID3D11Device *device = context->device;
+    HRESULT hr;
+
+    if (!vs_code)
+    {
+        vs_code = default_vs_code;
+        vs_code_size = sizeof(default_vs_code);
+    }
+
+    if (!context->input_layout)
+    {
+        hr = ID3D11Device_CreateInputLayout(device, default_layout_desc,
+                sizeof(default_layout_desc) / sizeof(*default_layout_desc),
+                vs_code, vs_code_size, &context->input_layout);
+        ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+    }
+
+    if (!context->vb)
+    {
+        context->vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(*quad) * 4, quad);
+        context->vb_stride = sizeof(*quad);
+    }
+
+    if (context->vs_code != vs_code)
+    {
+        if (context->vs)
+            ID3D11VertexShader_Release(context->vs);
+
+        hr = ID3D11Device_CreateVertexShader(device, vs_code, vs_code_size, NULL, &context->vs);
+        ok_(__FILE__, line)(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+
+        context->vs_code = vs_code;
+    }
+
+    draw_color_quad_(line, context, color, vs_code, vs_code_size);
+}
+
 static void test_create_device(void)
 {
     static const D3D_FEATURE_LEVEL default_feature_levels[] =
@@ -29141,6 +29276,63 @@ static void test_standard_pattern(void)
     release_test_context(&test_context);
 }
 
+static void test_viewport(void)
+{
+    static const struct
+    {
+        D3D11_VIEWPORT vp;
+        RECT expected_rect;
+        const char *message;
+    }
+    tests[] =
+    {
+        {{   0.0f,    0.0f,  640.0f,  480.0f}, {  0, 120, 479, 359}, "(0, 0) - (640, 480) viewport"},
+        {{   0.0f,    0.0f,  320.0f,  240.0f}, {  0,  60, 239, 179}, "(0, 0) - (320, 240) viewport"},
+        {{   0.0f,    0.0f, 1280.0f,  960.0f}, {  0, 240, 639, 479}, "(0, 0) - (1280, 960) viewport"},
+        {{   0.0f,    0.0f, 2000.0f, 1600.0f}, {  0, 400, 639, 479}, "(0, 0) - (2000, 1600) viewport"},
+        {{ 100.0f,  100.0f,  640.0f,  480.0f}, {100, 220, 579, 459}, "(100, 100) - (640, 480) viewport"},
+        {{ 100.4f,  100.4f,  640.0f,  480.0f}, {100, 220, 579, 459}, "(100.4, 100.4) - (640, 480) viewport"},
+        {{ 100.5f,  100.5f,  640.0f,  480.0f}, {100, 220, 579, 459}, "(100.5, 100.5) - (640, 480) viewport"},
+        {{ 100.6f,  100.6f,  640.0f,  480.0f}, {100, 220, 580, 460}, "(100.6, 100.6) - (640, 480) viewport"},
+        {{ 100.9f,  100.9f,  640.0f,  480.0f}, {100, 220, 580, 460}, "(100.9, 100.9) - (640, 480) viewport"},
+        {{-100.0f, -100.0f,  640.0f,  480.0f}, {  0,  20, 379, 259}, "(-100, -100) - (640, 480) viewport"},
+        {{   0.0f,    0.0f, 8192.0f, 8192.0f}, {-10, -10,  -1,  -1}, "(0, 0) - (8192, 8192) viewport"},
+        {{   0.0f,    0.0f, 8192.0f,  480.0f}, {  0, 120, 639, 359}, "(0, 0) - (8192, 480) viewport"},
+    };
+    static const struct vec4 quad[] =
+    {
+        {-1.5f, -0.5f, 0.1f, 1.0f},
+        {-1.5f,  0.5f, 0.1f, 1.0f},
+        { 0.5f, -0.5f, 0.1f, 1.0f},
+        { 0.5f,  0.5f, 0.1f, 1.0f},
+    };
+    static const struct vec4 black = {0.0f, 0.0f, 0.0f, 1.0f};
+    static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f};
+    struct d3d11_test_context test_context;
+    ID3D11DeviceContext *context;
+    struct resource_readback rb;
+    unsigned int i;
+
+    if (!init_test_context(&test_context, NULL))
+        return;
+
+    context = test_context.immediate_context;
+
+    for (i = 0; i < ARRAY_SIZE(tests); ++i)
+    {
+        ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &black.x);
+
+        ID3D11DeviceContext_RSSetViewports(context, 1, &tests[i].vp);
+        draw_custom_quad(&test_context, &white, NULL, 0, quad);
+
+        get_texture_readback(test_context.backbuffer, 0, &rb);
+        check_rect(&rb, tests[i].expected_rect, tests[i].message);
+        release_resource_readback(&rb);
+    }
+
+    release_test_context(&test_context);
+}
+
 START_TEST(d3d11)
 {
     unsigned int argc, i;
@@ -29296,6 +29488,7 @@ START_TEST(d3d11)
     queue_test(test_staging_buffers);
     queue_test(test_render_a8);
     queue_test(test_standard_pattern);
+    queue_test(test_viewport);
 
     run_queued_tests();
 }
-- 
2.19.2




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