[PATCH 4/5] d3d10core/tests: Simplify test_cb_relative_addressing() a bit.
Matteo Bruni
mbruni at codeweavers.com
Tue Feb 12 11:26:00 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d10core/tests/d3d10core.c | 14 +++-----------
1 file changed, 3 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index 5b8e7e1c7ba..9ce385db6c8 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -1389,6 +1389,9 @@ static void draw_quad_vs_(unsigned int line, struct d3d10core_test_context *cont
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
}
+ if (!context->vb)
+ context->vb = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, sizeof(quad), quad);
+
if (context->vs_code != vs_code)
{
if (context->vs)
@@ -1400,9 +1403,6 @@ static void draw_quad_vs_(unsigned int line, struct d3d10core_test_context *cont
context->vs_code = vs_code;
}
- if (!context->vb)
- context->vb = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, sizeof(quad), quad);
-
ID3D10Device_IASetInputLayout(context->device, context->input_layout);
ID3D10Device_IASetPrimitiveTopology(context->device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
stride = sizeof(*quad);
@@ -10338,10 +10338,6 @@ static void test_cb_relative_addressing(void)
DWORD color;
HRESULT hr;
- static const D3D10_INPUT_ELEMENT_DESC layout_desc[] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
- };
static const DWORD vs_code[] =
{
#if 0
@@ -10451,10 +10447,6 @@ float4 main(const ps_in v) : SV_TARGET
device = test_context.device;
- hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
- vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
-
colors_cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(colors), &colors);
index_cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
--
2.19.2
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