[PATCH] d3d11/tests: Remove useless casts to self
Michael Stefaniuc
mstefani at winehq.org
Tue Feb 12 16:43:33 CST 2019
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d3d11/tests/d3d11.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 3c870c27e7..90e213801d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -2198,7 +2198,7 @@ static void test_create_texture1d(void)
desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = 0;
- hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture);
+ hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture1D_Release(texture);
@@ -2572,7 +2572,7 @@ static void test_create_texture2d(void)
desc.Format = tests[i].format;
desc.BindFlags = tests[i].bind_flags;
desc.MiscFlags = tests[i].misc_flags;
- hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, (ID3D11Texture2D **)&texture);
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
todo_wine_if(todo)
ok(hr == expected_hr, "Test %u: Got unexpected hr %#x (format %#x).\n",
@@ -2845,7 +2845,7 @@ static void test_create_texture3d(void)
{
desc.Format = tests[i].format;
desc.BindFlags = tests[i].bind_flags;
- hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, (ID3D11Texture3D **)&texture);
+ hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
todo_wine_if(tests[i].todo)
ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
@@ -8536,8 +8536,8 @@ static void test_cube_maps(void)
{
for (j = 0; j < ARRAY_SIZE(data); ++j)
data[j] = sub_resource_idx;
- ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, sub_resource_idx, NULL,
- data, texture_desc.Width * sizeof(*data), 0);
+ ID3D11DeviceContext_UpdateSubresource(context, texture, sub_resource_idx, NULL, data,
+ texture_desc.Width * sizeof(*data), 0);
}
expected_result.y = expected_result.z = 0.0f;
@@ -21352,7 +21352,7 @@ static void test_sampleinfo_instruction(void)
continue;
}
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture);
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
@@ -21388,7 +21388,7 @@ static void test_sampleinfo_instruction(void)
continue;
}
- hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture);
+ hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
--
2.20.1
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