[PATCH vkd3d] tests: Test GPU virtual address with readback buffer.
Józef Kucia
joseph.kucia at gmail.com
Wed Feb 13 03:07:27 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index b80cc7b2561c..70d7362e4670 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1624,12 +1624,12 @@ static void test_create_committed_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
- ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
- ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
refcount = get_refcount(device);
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(tmp_device);
@@ -1650,7 +1650,7 @@ static void test_create_committed_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
- ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
resource_desc = ID3D12Resource_GetDesc(resource);
ok(resource_desc.MipLevels == 6, "Got unexpected miplevels %u.\n", resource_desc.MipLevels);
ID3D12Resource_Release(resource);
@@ -1658,7 +1658,7 @@ static void test_create_committed_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
- ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
resource_desc = ID3D12Resource_GetDesc(resource);
ok(resource_desc.MipLevels == 10, "Got unexpected miplevels %u.\n", resource_desc.MipLevels);
ID3D12Resource_Release(resource);
@@ -1738,7 +1738,7 @@ static void test_create_committed_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Resource, (void **)&resource);
- ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
check_interface(resource, &IID_ID3D12Object, TRUE);
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
@@ -1779,7 +1779,11 @@ static void test_create_committed_resource(void)
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
&IID_ID3D12Resource, (void **)&resource);
- ok(SUCCEEDED(hr), "Failed to create committed resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr);
+
+ gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
+ ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
+
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
--
2.19.2
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