[PATCH] wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented.
Józef Kucia
jkucia at codeweavers.com
Wed Feb 13 04:15:12 CST 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c83d5f697f1e..9f9d54c99c20 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -11415,8 +11415,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PS */ shader_glsl_nop,
- /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,
- /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL,
+ /* WINED3DSIH_DCL_INPUT_PS_SGV */ shader_glsl_nop,
+ /* WINED3DSIH_DCL_INPUT_PS_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop,
/* WINED3DSIH_DCL_INTERFACE */ NULL,
--
2.19.2
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