[PATCH] wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented.

Józef Kucia jkucia at codeweavers.com
Wed Feb 13 04:15:12 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c83d5f697f1e..9f9d54c99c20 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -11415,8 +11415,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE              */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PS                     */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_INPUT_PS_SGV                 */ NULL,
-    /* WINED3DSIH_DCL_INPUT_PS_SIV                 */ NULL,
+    /* WINED3DSIH_DCL_INPUT_PS_SGV                 */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_INPUT_PS_SIV                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_SGV                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_SIV                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INTERFACE                    */ NULL,
-- 
2.19.2




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