[PATCH vkd3d 2/8] vkd3d: Do not advertise tiled resource support.
Józef Kucia
joseph.kucia at gmail.com
Thu Feb 14 05:22:28 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Tiled resources are not implemented yet.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/device.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 438e189e849c..eeed42e5795b 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -961,6 +961,13 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
else
device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_3;
+ /* FIXME: Implement tiled resources. */
+ if (device->feature_options.TiledResourcesTier)
+ {
+ WARN("Tiled resources are not implemented yet.\n");
+ device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
+ }
+
if (device->vk_info.device_limits.maxPerStageDescriptorSamplers <= 16)
device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_1;
else if (device->vk_info.device_limits.maxPerStageDescriptorUniformBuffers <= 14)
--
2.19.2
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