[PATCH 1/2] wined3d: Get rid of the "update_state" field from struct wined3d_device.
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 15 00:38:12 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 16 ++++++----------
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6831c63d3e..d9d6cf2676 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2055,13 +2055,13 @@ void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
TRACE("device %p, rasterizer_state %p.\n", device, rasterizer_state);
- prev = device->update_state->rasterizer_state;
+ prev = device->state.rasterizer_state;
if (prev == rasterizer_state)
return;
if (rasterizer_state)
wined3d_rasterizer_state_incref(rasterizer_state);
- device->update_state->rasterizer_state = rasterizer_state;
+ device->state.rasterizer_state = rasterizer_state;
wined3d_cs_emit_set_rasterizer_state(device->cs, rasterizer_state);
if (prev)
wined3d_rasterizer_state_decref(prev);
@@ -2802,12 +2802,12 @@ void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct
TRACE("device %p, shader %p.\n", device, shader);
- prev = device->update_state->shader[WINED3D_SHADER_TYPE_HULL];
+ prev = device->state.shader[WINED3D_SHADER_TYPE_HULL];
if (shader == prev)
return;
if (shader)
wined3d_shader_incref(shader);
- device->update_state->shader[WINED3D_SHADER_TYPE_HULL] = shader;
+ device->state.shader[WINED3D_SHADER_TYPE_HULL] = shader;
wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_HULL, shader);
if (prev)
wined3d_shader_decref(prev);
@@ -2857,12 +2857,12 @@ void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struc
TRACE("device %p, shader %p.\n", device, shader);
- prev = device->update_state->shader[WINED3D_SHADER_TYPE_DOMAIN];
+ prev = device->state.shader[WINED3D_SHADER_TYPE_DOMAIN];
if (shader == prev)
return;
if (shader)
wined3d_shader_incref(shader);
- device->update_state->shader[WINED3D_SHADER_TYPE_DOMAIN] = shader;
+ device->state.shader[WINED3D_SHADER_TYPE_DOMAIN] = shader;
wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_DOMAIN, shader);
if (prev)
wined3d_shader_decref(prev);
@@ -3636,7 +3636,6 @@ HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
return hr;
device->recording = stateblock;
- device->update_state = &stateblock->state;
device->update_stateblock_state = &stateblock->stateblock_state;
TRACE("Recording stateblock %p.\n", stateblock);
@@ -3662,7 +3661,6 @@ HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device,
*stateblock = object;
device->recording = NULL;
- device->update_state = &device->state;
device->update_stateblock_state = &device->stateblock_state;
TRACE("Returning stateblock %p.\n", *stateblock);
@@ -5094,7 +5092,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
memset(&device->state, 0, sizeof(device->state));
state_init(&device->state, &device->fb, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
- device->update_state = &device->state;
memset(&device->stateblock_state, 0, sizeof(device->stateblock_state));
wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
device->update_stateblock_state = &device->stateblock_state;
@@ -5371,7 +5368,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
}
state_init(&device->state, &device->fb, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT);
- device->update_state = &device->state;
wined3d_stateblock_state_init(&device->stateblock_state, device, WINED3D_STATE_INIT_DEFAULT);
device->update_stateblock_state = &device->stateblock_state;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index eaca69b305..fbde36c923 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3047,7 +3047,6 @@ struct wined3d_device
enum wined3d_feature_level feature_level;
struct wined3d_state state;
- struct wined3d_state *update_state;
struct wined3d_stateblock *recording;
struct wined3d_stateblock_state stateblock_state;
struct wined3d_stateblock_state *update_stateblock_state;
--
2.20.1
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