[PATCH 4/5] xinput: Use a struct instead of an array to store axis information.
Aric Stewart
aric at codeweavers.com
Fri Feb 15 13:39:54 CST 2019
Signed-off-by: Aric Stewart <aric at codeweavers.com>
On 2/12/19 12:06 AM, Zebediah Figura wrote:
> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
> ---
> dlls/xinput1_3/hid.c | 80 +++++++++++++++++---------------------------
> 1 file changed, 30 insertions(+), 50 deletions(-)
>
> diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c
> index f276fe3229..7553aaba63 100644
> --- a/dlls/xinput1_3/hid.c
> +++ b/dlls/xinput1_3/hid.c
> @@ -59,6 +59,13 @@ static CRITICAL_SECTION_DEBUG hid_critsect_debug =
> };
> static CRITICAL_SECTION hid_xinput_crit = { &hid_critsect_debug, -1, 0, 0, 0, 0 };
>
> +struct axis_info
> +{
> + LONG min;
> + LONG range;
> + USHORT bits;
> +};
> +
> struct hid_platform_private {
> PHIDP_PREPARSED_DATA ppd;
> HANDLE device;
> @@ -71,50 +78,23 @@ struct hid_platform_private {
> BYTE current_report;
> CHAR *reports[2];
>
> - LONG ThumbLXRange[3];
> - LONG ThumbLYRange[3];
> - LONG LeftTriggerRange[3];
> - LONG ThumbRXRange[3];
> - LONG ThumbRYRange[3];
> - LONG RightTriggerRange[3];
> + struct axis_info lx, ly, ltrigger, rx, ry, rtrigger;
> };
>
> static DWORD last_check = 0;
>
> static void MarkUsage(struct hid_platform_private *private, WORD usage, LONG min, LONG max, USHORT bits)
> {
> + struct axis_info info = {min, max-min, bits};
> +
> switch (usage)
> {
> - case HID_USAGE_GENERIC_X:
> - private->ThumbLXRange[0] = min;
> - private->ThumbLXRange[1] = bits;
> - private->ThumbLXRange[2] = max - min;
> - break;
> - case HID_USAGE_GENERIC_Y:
> - private->ThumbLYRange[0] = min;
> - private->ThumbLYRange[1] = bits;
> - private->ThumbLYRange[2] = max - min;
> - break;
> - case HID_USAGE_GENERIC_Z:
> - private->LeftTriggerRange[0] = min;
> - private->LeftTriggerRange[1] = bits;
> - private->LeftTriggerRange[2] = max - min;
> - break;
> - case HID_USAGE_GENERIC_RX:
> - private->ThumbRXRange[0] = min;
> - private->ThumbRXRange[1] = bits;
> - private->ThumbRXRange[2] = max - min;
> - break;
> - case HID_USAGE_GENERIC_RY:
> - private->ThumbRYRange[0] = min;
> - private->ThumbRYRange[1] = bits;
> - private->ThumbRYRange[2] = max - min;
> - break;
> - case HID_USAGE_GENERIC_RZ:
> - private->RightTriggerRange[0] = min;
> - private->RightTriggerRange[1] = bits;
> - private->RightTriggerRange[2] = max - min;
> - break;
> + case HID_USAGE_GENERIC_X: private->lx = info; break;
> + case HID_USAGE_GENERIC_Y: private->ly = info; break;
> + case HID_USAGE_GENERIC_Z: private->ltrigger = info; break;
> + case HID_USAGE_GENERIC_RX: private->rx = info; break;
> + case HID_USAGE_GENERIC_RY: private->ry = info; break;
> + case HID_USAGE_GENERIC_RZ: private->rtrigger = info; break;
> }
> }
>
> @@ -166,27 +146,27 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_
> }
> HeapFree(GetProcessHeap(), 0, value_caps);
>
> - if (private->LeftTriggerRange[1])
> + if (private->ltrigger.bits)
> xinput_caps->Gamepad.bLeftTrigger = (1u << (sizeof(xinput_caps->Gamepad.bLeftTrigger) + 1)) - 1;
> else
> WARN("Missing axis LeftTrigger\n");
> - if (private->RightTriggerRange[1])
> + if (private->rtrigger.bits)
> xinput_caps->Gamepad.bRightTrigger = (1u << (sizeof(xinput_caps->Gamepad.bRightTrigger) + 1)) - 1;
> else
> WARN("Missing axis RightTrigger\n");
> - if (private->ThumbLXRange[1])
> + if (private->lx.bits)
> xinput_caps->Gamepad.sThumbLX = (1u << (sizeof(xinput_caps->Gamepad.sThumbLX) + 1)) - 1;
> else
> WARN("Missing axis ThumbLX\n");
> - if (private->ThumbLYRange[1])
> + if (private->ly.bits)
> xinput_caps->Gamepad.sThumbLY = (1u << (sizeof(xinput_caps->Gamepad.sThumbLY) + 1)) - 1;
> else
> WARN("Missing axis ThumbLY\n");
> - if (private->ThumbRXRange[1])
> + if (private->rx.bits)
> xinput_caps->Gamepad.sThumbRX = (1u << (sizeof(xinput_caps->Gamepad.sThumbRX) + 1)) - 1;
> else
> WARN("Missing axis ThumbRX\n");
> - if (private->ThumbRYRange[1])
> + if (private->ry.bits)
> xinput_caps->Gamepad.sThumbRY = (1u << (sizeof(xinput_caps->Gamepad.sThumbRY) + 1)) - 1;
> else
> WARN("Missing axis ThumbRY\n");
> @@ -338,8 +318,8 @@ void HID_destroy_gamepads(xinput_controller *devices)
> LeaveCriticalSection(&hid_xinput_crit);
> }
>
> -#define SCALE_SHORT(v,r) (SHORT)((((0xffff)*(v - r[0]))/r[2])-32767)
> -#define SCALE_BYTE(v,r) (BYTE)((((0xff)*(v - r[0]))/r[2]))
> +#define SCALE_SHORT(v,r) (SHORT)((((0xffff)*(v - (r).min))/(r).range)-32767)
> +#define SCALE_BYTE(v,r) (BYTE)((((0xff)*(v - (r).min))/(r).range))
>
> void HID_update_state(xinput_controller* device)
> {
> @@ -402,22 +382,22 @@ void HID_update_state(xinput_controller* device)
> }
>
> HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value, private->ppd, target_report, private->report_length);
> - device->state.Gamepad.sThumbLX = SCALE_SHORT(value, private->ThumbLXRange);
> + device->state.Gamepad.sThumbLX = SCALE_SHORT(value, private->lx);
>
> HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value, private->ppd, target_report, private->report_length);
> - device->state.Gamepad.sThumbLY = -SCALE_SHORT(value, private->ThumbLYRange);
> + device->state.Gamepad.sThumbLY = -SCALE_SHORT(value, private->ly);
>
> HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value, private->ppd, target_report, private->report_length);
> - device->state.Gamepad.sThumbRX = SCALE_SHORT(value, private->ThumbRXRange);
> + device->state.Gamepad.sThumbRX = SCALE_SHORT(value, private->rx);
>
> HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value, private->ppd, target_report, private->report_length);
> - device->state.Gamepad.sThumbRY = -SCALE_SHORT(value, private->ThumbRYRange);
> + device->state.Gamepad.sThumbRY = -SCALE_SHORT(value, private->ry);
>
> HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value, private->ppd, target_report, private->report_length);
> - device->state.Gamepad.bRightTrigger = SCALE_BYTE(value, private->RightTriggerRange);
> + device->state.Gamepad.bRightTrigger = SCALE_BYTE(value, private->rtrigger);
>
> HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value, private->ppd, target_report, private->report_length);
> - device->state.Gamepad.bLeftTrigger = SCALE_BYTE(value, private->LeftTriggerRange);
> + device->state.Gamepad.bLeftTrigger = SCALE_BYTE(value, private->ltrigger);
> LeaveCriticalSection(&private->crit);
> }
>
>
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