[PATCH] d3dx9/tests: Avoid using the comma operator (coccinellery)

Michael Stefaniuc mstefani at winehq.org
Tue Feb 19 13:27:34 CST 2019


Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
 dlls/d3dx9_36/tests/math.c | 114 ++++++++++++++++++-------------------
 dlls/d3dx9_36/tests/mesh.c |   2 +-
 2 files changed, 58 insertions(+), 58 deletions(-)

diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
index 04f5849850..0c3e001702 100644
--- a/dlls/d3dx9_36/tests/math.c
+++ b/dlls/d3dx9_36/tests/math.c
@@ -218,7 +218,7 @@ static void D3DXColorTest(void)
     scale = 0.3f;
 
 /*_______________D3DXColorAdd________________*/
-    expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
+    expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f; expected.a = 0.93f;
     D3DXColorAdd(&got,&color1,&color2);
     expect_color(&expected, &got, 1);
     /* Test the NULL case */
@@ -230,12 +230,12 @@ static void D3DXColorTest(void)
     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
 
 /*_______________D3DXColorAdjustContrast______*/
-    expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
+    expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f; expected.a = 0.93f;
     D3DXColorAdjustContrast(&got,&color,scale);
     expect_color(&expected, &got, 0);
 
 /*_______________D3DXColorAdjustSaturation______*/
-    expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
+    expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f; expected.a = 0.93f;
     D3DXColorAdjustSaturation(&got,&color,scale);
     expect_color(&expected, &got, 16);
 
@@ -294,7 +294,7 @@ static void D3DXColorTest(void)
     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
 
 /*_______________D3DXColorSubtract_______________*/
-    expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
+    expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f; expected.a = 0.82f;
     D3DXColorSubtract(&got,&color,&color2);
     expect_color(&expected, &got, 1);
     /* Test the NULL case */
@@ -1143,8 +1143,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, &eye, &r, &last);
     expect_matrix(&expectedmat, &gotmat, 32);
 
-    q.x = 1.0f, q.y = 1.0f, q.z = 1.0f, q.w = 1.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 2.0f,
+    q.x = 1.0f; q.y = 1.0f; q.z = 1.0f; q.w = 1.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 2.0f;
 
     set_matrix(&expectedmat,
             41.0f, -12.0f, -24.0f, 0.0f,
@@ -1154,8 +1154,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 1.0f, q.z = 1.0f, q.w = 1.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
+    q.x = 1.0f; q.y = 1.0f; q.z = 1.0f; q.w = 1.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             57.0f, -12.0f, -36.0f, 0.0f,
@@ -1165,8 +1165,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 1.0f, q.z = 1.0f, q.w = 0.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
+    q.x = 1.0f; q.y = 1.0f; q.z = 1.0f; q.w = 0.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             25.0f, 0.0f, -20.0f, 0.0f,
@@ -1176,8 +1176,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 1.0f, q.z = 0.0f, q.w = 0.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
+    q.x = 1.0f; q.y = 1.0f; q.z = 0.0f; q.w = 0.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             5.0f, -4.0f, 0.0f, 0.0f,
@@ -1187,8 +1187,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 0.0f,
-    axis.x = 5.0f, axis.y = 2.0f, axis.z = 1.0f,
+    q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 0.0f;
+    axis.x = 5.0f; axis.y = 2.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             5.0f, 0.0f, 0.0f, 0.0f,
@@ -1198,8 +1198,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 0.0f,
-    axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
+    q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 0.0f;
+    axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             1.0f, 0.0f, 0.0f, 0.0f,
@@ -1209,8 +1209,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 0.0f, q.y = 1.0f, q.z = 0.0f, q.w = 0.0f,
-    axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
+    q.x = 0.0f; q.y = 1.0f; q.z = 0.0f; q.w = 0.0f;
+    axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             1.0f, 0.0f, 0.0f, 0.0f,
@@ -1220,8 +1220,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 1.0f,
-    axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
+    q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 1.0f;
+    axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             1.0f, 0.0f, 0.0f, 0.0f,
@@ -1231,8 +1231,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 1.0f,
-    axis.x = 0.0f, axis.y = 4.0f, axis.z = 0.0f,
+    q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 1.0f;
+    axis.x = 0.0f; axis.y = 4.0f; axis.z = 0.0f;
 
     set_matrix(&expectedmat,
             0.0f, 0.0f, 0.0f, 0.0f,
@@ -1242,8 +1242,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 0.0f, q.y = 1.0f, q.z = 0.0f, q.w = 1.0f,
-    axis.x = 1.0f, axis.y = 4.0f, axis.z = 1.0f,
+    q.x = 0.0f; q.y = 1.0f; q.z = 0.0f; q.w = 1.0f;
+    axis.x = 1.0f; axis.y = 4.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             5.0f, 0.0f, 0.0f, 0.0f,
@@ -1253,8 +1253,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 1.0f, q.y = 0.0f, q.z = 0.0f, q.w = 0.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
+    q.x = 1.0f; q.y = 0.0f; q.z = 0.0f; q.w = 0.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             1.0f, 0.0f, 0.0f, 0.0f,
@@ -1264,8 +1264,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 3.0f, axis.y = 3.0f, axis.z = 3.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 3.0f; axis.y = 3.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             3796587.0f, -1377948.0f, -1589940.0f, 0.0f,
@@ -1275,8 +1275,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 1.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             1265529.0f, -459316.0f, -529980.0f, 0.0f,
@@ -1286,8 +1286,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 1.0f, axis.y = 1.0f, axis.z = 3.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 1.0f; axis.y = 1.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             2457497.0f, -434612.0f, -1423956.0f, 0.0f,
@@ -1297,8 +1297,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 0.0f, axis.y = 0.0f, axis.z = 3.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 0.0f; axis.y = 0.0f; axis.z = 3.0f;
 
     set_matrix(&expectedmat,
             1787952.0f, 37056.0f, -1340964.0f, 0.0f,
@@ -1308,8 +1308,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 0.0f, axis.y = 0.0f, axis.z = 1.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 0.0f; axis.y = 0.0f; axis.z = 1.0f;
 
     set_matrix(&expectedmat,
             595984.0f, 12352.0f, -446988.0f, 0.0f,
@@ -1319,8 +1319,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 0.0f, axis.y = 3.0f, axis.z = 0.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 0.0f; axis.y = 3.0f; axis.z = 0.0f;
 
     set_matrix(&expectedmat,
             150528.0f, 464352.0f, -513408.0f, 0.0f,
@@ -1330,8 +1330,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 0.0f, axis.y = 1.0f, axis.z = 0.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 0.0f; axis.y = 1.0f; axis.z = 0.0f;
 
     set_matrix(&expectedmat,
             50176.0f, 154784.0f, -171136.0f, 0.0f,
@@ -1341,8 +1341,8 @@ static void D3DXMatrixTest(void)
     D3DXMatrixTransformation(&gotmat, NULL, &q, &axis, NULL, NULL, NULL);
     expect_matrix(&expectedmat, &gotmat, 0);
 
-    q.x = 11.0f, q.y = 13.0f, q.z = 15.0f, q.w = 17.0f,
-    axis.x = 1.0f, axis.y = 0.0f, axis.z = 0.0f,
+    q.x = 11.0f; q.y = 13.0f; q.z = 15.0f; q.w = 17.0f;
+    axis.x = 1.0f; axis.y = 0.0f; axis.z = 0.0f;
 
     set_matrix(&expectedmat,
             619369.0f, -626452.0f, 88144.0f, 0.0f,
@@ -1393,35 +1393,35 @@ static void D3DXPlaneTest(void)
 
 /*_______________D3DXPlaneDot________________*/
     expected = 42.0f;
-    got = D3DXPlaneDot(&plane,&vec),
+    got = D3DXPlaneDot(&plane, &vec);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
     expected = 0.0f;
-    got = D3DXPlaneDot(NULL,&vec),
+    got = D3DXPlaneDot(NULL, &vec);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
     expected = 0.0f;
-    got = D3DXPlaneDot(NULL,NULL),
+    got = D3DXPlaneDot(NULL, NULL);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
 
 /*_______________D3DXPlaneDotCoord________________*/
     expected = -28.0f;
-    got = D3DXPlaneDotCoord(&plane,&vec),
+    got = D3DXPlaneDotCoord(&plane, &vec);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
     expected = 0.0f;
-    got = D3DXPlaneDotCoord(NULL,&vec),
+    got = D3DXPlaneDotCoord(NULL, &vec);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
     expected = 0.0f;
-    got = D3DXPlaneDotCoord(NULL,NULL),
+    got = D3DXPlaneDotCoord(NULL, NULL);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
 
 /*_______________D3DXPlaneDotNormal______________*/
     expected = -35.0f;
-    got = D3DXPlaneDotNormal(&plane,&vec),
+    got = D3DXPlaneDotNormal(&plane, &vec);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
     expected = 0.0f;
-    got = D3DXPlaneDotNormal(NULL,&vec),
+    got = D3DXPlaneDotNormal(NULL, &vec);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
     expected = 0.0f;
-    got = D3DXPlaneDotNormal(NULL,NULL),
+    got = D3DXPlaneDotNormal(NULL, NULL);
     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
 
 /*_______________D3DXPlaneFromPointNormal_______*/
@@ -1463,7 +1463,7 @@ static void D3DXPlaneTest(void)
     expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
     D3DXPlaneNormalize(&gotplane, &plane);
     expect_plane(&expectedplane, &gotplane, 2);
-    nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
+    nulplane.a = 0.0; nulplane.b = 0.0f; nulplane.c = 0.0f; nulplane.d = 0.0f;
     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
     D3DXPlaneNormalize(&gotplane, &nulplane);
     expect_plane(&expectedplane, &gotplane, 0);
@@ -1484,9 +1484,9 @@ static void D3DXQuaternionTest(void)
     D3DXVECTOR3 axis, expectedvec;
 
     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
-    q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
+    q.x = 1.0f; q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
     r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
-    t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
+    t.x = -1111.0f; t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
     u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
     smallq.x = 0.1f; smallq.y = 0.2f; smallq.z= 0.3f; smallq.w = 0.4f;
     smallr.x = 0.5f; smallr.y = 0.6f; smallr.z= 0.7f; smallr.w = 0.8f;
@@ -1790,9 +1790,9 @@ static void D3DXQuaternionTest(void)
     expect_quaternion(&expectedquat, &gotquat, 2);
 
 /*_______________D3DXQuaternionSquadSetup___________________*/
-    r.x = 1.0f, r.y = 2.0f; r.z = 4.0f; r.w = 10.0f;
+    r.x = 1.0f; r.y = 2.0f; r.z = 4.0f; r.w = 10.0f;
     s.x = -3.0f; s.y = 4.0f; s.z = -5.0f; s.w = 7.0;
-    t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
+    t.x = -1111.0f; t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
     u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
     D3DXQuaternionSquadSetup(&gotquat, &Nq, &Nq1, &r, &s, &t, &u);
     expectedquat.x = 7.121285f; expectedquat.y = 2.159964f; expectedquat.z = -3.855094f; expectedquat.w = 5.362844f;
@@ -2145,7 +2145,7 @@ static void D3DXVector3Test(void)
     ok(equal, "Got unexpected length %.8e.\n", got);
 
 /*_______________D3DXVec3Lerp__________________________*/
-    expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
+    expectedvec.x = 54.5f; expectedvec.y = 64.5f; expectedvec.z = 41.0f ;
     D3DXVec3Lerp(&gotvec,&u,&v,scale);
     expect_vec3(&expectedvec, &gotvec, 0);
     /* Tests the case NULL */
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index 3fcd65ffbb..e36ee0adcd 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -86,7 +86,7 @@ static void check_floats_(int line, const char *prefix, const float *got, const
         equal = equal && compare(*exp, *got);
         exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp);
         got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got);
-        exp++, got++;
+        exp++; got++;
     }
     ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer);
 }
-- 
2.20.1




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