[PATCH 4/5] d3d9/tests: Add a D3D9Ex test for Reset() with bound resources.
Matteo Bruni
mbruni at codeweavers.com
Wed Feb 20 11:41:11 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/tests/d3d9ex.c | 44 +++++++++++++++++++++++++++++++++++++++-
1 file changed, 43 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 132ce037880..81dd5912b23 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -922,13 +922,16 @@ static void test_reset(void)
DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
+ UINT i, adapter_mode_count, offset, stride;
+ IDirect3DVertexBuffer9 *vb, *cur_vb;
+ IDirect3DIndexBuffer9 *ib, *cur_ib;
IDirect3DVertexShader9 *shader;
IDirect3DSwapChain9 *swapchain;
D3DDISPLAYMODE d3ddm, d3ddm2;
D3DPRESENT_PARAMETERS d3dpp;
IDirect3DDevice9Ex *device;
IDirect3DSurface9 *surface;
- UINT i, adapter_mode_count;
+ IDirect3DTexture9 *texture;
DEVMODEW devmode;
IDirect3D9 *d3d9;
D3DVIEWPORT9 vp;
@@ -1303,6 +1306,45 @@ static void test_reset(void)
skip("Volume textures not supported.\n");
}
+ /* Test with resources bound but otherwise not referenced. */
+ hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, 0,
+ D3DFVF_XYZ, D3DPOOL_DEFAULT, &vb, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, 16);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ refcount = IDirect3DVertexBuffer9_Release(vb);
+ ok(!refcount, "Unexpected refcount %u.\n", refcount);
+ hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, 16, 0,
+ D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetIndices(device, ib);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ refcount = IDirect3DIndexBuffer9_Release(ib);
+ ok(!refcount, "Unexpected refcount %u.\n", refcount);
+ hr = IDirect3DDevice9Ex_CreateTexture(device, 16, 16, 0, 0,
+ D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetTexture(device, i, (IDirect3DBaseTexture9 *)texture);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_GetIndices(device, &cur_ib);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ ok(cur_ib == ib, "Unexpected index buffer %p.\n", cur_ib);
+ refcount = IDirect3DIndexBuffer9_Release(ib);
+ ok(!refcount, "Unexpected refcount %u.\n", refcount);
+ hr = IDirect3DDevice9Ex_GetStreamSource(device, 0, &cur_vb, &offset, &stride);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ ok(cur_vb == vb, "Unexpected index buffer %p.\n", cur_ib);
+ ok(!offset, "Unexpected offset %u.\n", offset);
+ ok(stride == 16, "Unexpected stride %u.\n", stride);
+ refcount = IDirect3DVertexBuffer9_Release(vb);
+ ok(!refcount, "Unexpected refcount %u.\n", refcount);
+ refcount = IDirect3DTexture9_Release(texture);
+ ok(!refcount, "Unexpected refcount %u.\n", refcount);
+
/* Scratch and sysmem pools are fine too. */
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
--
2.19.2
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