[PATCH vkd3d 06/11] vkd3d-shader: Use correct base index for relative addressing of aggregates.

Józef Kucia joseph.kucia at gmail.com
Thu Feb 21 05:32:51 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 9838b7cdb113..8cbd8dac121e 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2571,13 +2571,13 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
     }
     else if (register_info->is_aggregate)
     {
+        struct vkd3d_shader_register_index reg_idx = reg->idx[0];
+
         if (reg->idx[1].rel_addr)
             FIXME("Relative addressing not implemented.\n");
 
-        if (reg->idx[0].rel_addr)
-            indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[0]);
-        else
-            indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
+        reg_idx.offset = register_info->member_idx;
+        indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg_idx);
     }
     else
     {
-- 
2.19.2




More information about the wine-devel mailing list