[PATCH v2] wined3d: Remove a redundant adapter_count check (Coverity).
Sven Baars
sven.wine at gmail.com
Thu Feb 21 14:28:12 CST 2019
It is already tested that adapter_idx < wined3d->adapter_count
before calling device_init, so adapter_count can never be zero.
Signed-off-by: Sven Baars <sven.wine at gmail.com>
---
v2: >= -> <
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d9d6cf2676..67680ac7f1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
device->ref = 1;
device->wined3d = wined3d;
wined3d_incref(device->wined3d);
- device->adapter = wined3d->adapter_count ? adapter : NULL;
+ device->adapter = adapter;
device->device_parent = device_parent;
list_init(&device->resources);
list_init(&device->shaders);
--
2.17.1
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