[PATCH v2] wined3d: Remove a redundant adapter_count check (Coverity).

Sven Baars sven.wine at gmail.com
Thu Feb 21 14:28:12 CST 2019


It is already tested that adapter_idx < wined3d->adapter_count
before calling device_init, so adapter_count can never be zero.

Signed-off-by: Sven Baars <sven.wine at gmail.com>
---
v2: >= -> <

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d9d6cf2676..67680ac7f1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
     device->ref = 1;
     device->wined3d = wined3d;
     wined3d_incref(device->wined3d);
-    device->adapter = wined3d->adapter_count ? adapter : NULL;
+    device->adapter = adapter;
     device->device_parent = device_parent;
     list_init(&device->resources);
     list_init(&device->shaders);
-- 
2.17.1




More information about the wine-devel mailing list