[PATCH 3/6] wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.

Zebediah Figura z.figura12 at gmail.com
Thu Feb 21 18:53:56 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c          |  2 +-
 dlls/wined3d/stateblock.c      |  4 ++--
 dlls/wined3d/wined3d_private.h | 10 +++++-----
 3 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f4cfad4be1..f02dcdd39d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1550,7 +1550,7 @@ void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
 
     TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
 
-    if (state > HIGHEST_TRANSFORMSTATE)
+    if (state > WINED3D_HIGHEST_TRANSFORM_STATE)
     {
         WARN("Unhandled transform state %#x.\n", state);
         return;
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index b8b02c8a33..7495d217c4 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -214,7 +214,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states,
     states->streamSource = 0xffff;
     states->streamFreq = 0xffff;
     states->textures = 0xfffff;
-    stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1);
+    stateblock_set_bits(states->transform, WINED3D_HIGHEST_TRANSFORM_STATE + 1);
     stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1);
     for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff;
     for (i = 0; i < WINED3D_MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe;
@@ -300,7 +300,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
         }
     }
 
-    for (i = 0; i <= HIGHEST_TRANSFORMSTATE >> 5; ++i)
+    for (i = 0; i <= WINED3D_HIGHEST_TRANSFORM_STATE >> 5; ++i)
     {
         DWORD map = stateblock->changed.transform[i];
         for (j = 0; map; map >>= 1, ++j)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 07c6c6ce02..7096925534 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1446,7 +1446,7 @@ static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_col
     wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
 }
 
-#define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
+#define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
 
 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
         const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
@@ -2940,7 +2940,7 @@ struct wined3d_state
     DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
     DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
 
-    struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
+    struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
     struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
     struct wined3d_material material;
     struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
@@ -3002,7 +3002,7 @@ struct wined3d_stateblock_state
     DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
     DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
 
-    struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
+    struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
     struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
     struct wined3d_material material;
     struct wined3d_viewport viewport;
@@ -3567,7 +3567,7 @@ struct wined3d_vertex_declaration
 
 struct wined3d_saved_states
 {
-    DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
+    DWORD transform[(WINED3D_HIGHEST_TRANSFORM_STATE >> 5) + 1];
     WORD streamSource;                          /* WINED3D_MAX_STREAMS, 16 */
     WORD streamFreq;                            /* WINED3D_MAX_STREAMS, 16 */
     DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
@@ -3609,7 +3609,7 @@ struct wined3d_stateblock
     /* Contained state management */
     DWORD                     contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
     unsigned int              num_contained_render_states;
-    DWORD                     contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
+    DWORD                     contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
     unsigned int              num_contained_transform_states;
     DWORD                     contained_vs_consts_i[WINED3D_MAX_CONSTS_I];
     unsigned int              num_contained_vs_consts_i;
-- 
2.20.1




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