[PATCH 4/6] wined3d: Return a wined3d_stateblock from wined3d_device_begin_stateblock().

Zebediah Figura z.figura12 at gmail.com
Thu Feb 21 18:53:57 CST 2019


And hold it locally in d3d[789].

Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/d3d8_private.h   |  5 +++--
 dlls/d3d8/device.c         | 13 ++++++++-----
 dlls/d3d9/d3d9_private.h   |  5 +++--
 dlls/d3d9/device.c         | 20 ++++++++++++--------
 dlls/ddraw/ddraw_private.h |  2 ++
 dlls/ddraw/device.c        | 11 +++++++++--
 dlls/wined3d/device.c      | 30 ++++++++++++++++--------------
 dlls/wined3d/wined3d.spec  |  4 ++--
 include/wine/wined3d.h     |  4 ++--
 9 files changed, 57 insertions(+), 37 deletions(-)

diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 7c44f07c5e..888a643582 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -126,12 +126,13 @@ struct d3d8_device
     DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */
     DWORD sysmem_ib : 1;
     DWORD in_destruction : 1;
-    DWORD recording : 1;
-    DWORD padding : 13;
+    DWORD padding : 14;
 
     /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
      * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
     struct d3d8_swapchain   *implicit_swapchain;
+
+    struct wined3d_stateblock *recording;
 };
 
 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d367f4200c..abb6ae3e02 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -907,7 +907,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
             NULL, reset_enum_callback, TRUE)))
     {
-        device->recording = FALSE;
+        wined3d_stateblock_decref(device->recording);
+        device->recording = NULL;
         present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
         device->implicit_swapchain->swap_interval
                 = wined3dswapinterval_from_d3d(present_parameters->FullScreen_PresentationInterval);
@@ -1857,13 +1858,14 @@ static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+    struct wined3d_stateblock *stateblock;
     HRESULT hr;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device)))
-        device->recording = TRUE;
+    if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock)))
+        device->recording = stateblock;
     wined3d_mutex_unlock();
 
     return hr;
@@ -1881,14 +1883,15 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
      * of memory later and cause locking problems)
      */
     wined3d_mutex_lock();
-    hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
+    hr = wined3d_device_end_stateblock(device->wined3d_device);
     if (FAILED(hr))
     {
         WARN("Failed to end the state block, %#x.\n", hr);
         wined3d_mutex_unlock();
         return hr;
     }
-    device->recording = FALSE;
+    stateblock = device->recording;
+    device->recording = NULL;
 
     *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
     wined3d_mutex_unlock();
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 3fe0376e5c..2c959057e7 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -108,8 +108,7 @@ struct d3d9_device
     DWORD in_destruction : 1;
     DWORD in_scene : 1;
     DWORD has_vertex_declaration : 1;
-    DWORD recording : 1;
-    DWORD padding : 11;
+    DWORD padding : 12;
 
     DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
 
@@ -117,6 +116,8 @@ struct d3d9_device
 
     UINT implicit_swapchain_count;
     struct d3d9_swapchain **implicit_swapchains;
+
+    struct wined3d_stateblock *recording;
 };
 
 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 6cc3f180b0..1edfa375ca 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -990,7 +990,8 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
 
         if (!extended)
         {
-            device->recording = FALSE;
+            wined3d_stateblock_decref(device->recording);
+            device->recording = NULL;
             device->auto_mipmaps = 0;
             wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
                     !!swapchain_desc.enable_auto_depth_stencil);
@@ -2333,13 +2334,14 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+    struct wined3d_stateblock *stateblock;
     HRESULT hr;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device)))
-        device->recording = TRUE;
+    if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock)))
+        device->recording = stateblock;
     wined3d_mutex_unlock();
 
     return hr;
@@ -2355,14 +2357,16 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire
     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
-    wined3d_mutex_unlock();
+    hr = wined3d_device_end_stateblock(device->wined3d_device);
     if (FAILED(hr))
     {
-       WARN("Failed to end the state block, hr %#x.\n", hr);
-       return hr;
+        wined3d_mutex_unlock();
+        WARN("Failed to end the stateblock, hr %#x.\n", hr);
+        return hr;
     }
-    device->recording = FALSE;
+    wined3d_stateblock = device->recording;
+    device->recording = NULL;
+    wined3d_mutex_unlock();
 
     if (!(object = heap_alloc_zero(sizeof(*object))))
     {
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 77e2866272..cb63e197fc 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -346,6 +346,8 @@ struct d3d_device
     D3DMATRIXHANDLE          world, proj, view;
 
     struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
+
+    struct wined3d_stateblock *recording;
 };
 
 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index d2f11c1dab..c9b7dc93e4 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -5643,14 +5643,18 @@ static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
 static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
 {
     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
+    struct wined3d_stateblock *stateblock;
     HRESULT hr;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_begin_stateblock(device->wined3d_device);
+    hr = wined3d_device_begin_stateblock(device->wined3d_device, &stateblock);
     wined3d_mutex_unlock();
 
+    if (SUCCEEDED(hr))
+        device->recording = stateblock;
+
     return hr_ddraw_from_wined3d(hr);
 }
 
@@ -5701,7 +5705,7 @@ static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *statebl
 
     wined3d_mutex_lock();
 
-    hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb);
+    hr = wined3d_device_end_stateblock(device->wined3d_device);
     if (FAILED(hr))
     {
         WARN("Failed to end stateblock, hr %#x.\n", hr);
@@ -5710,6 +5714,9 @@ static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *statebl
         return hr_ddraw_from_wined3d(hr);
     }
 
+    wined3d_sb = device->recording;
+    device->recording = NULL;
+
     h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
     if (h == DDRAW_INVALID_HANDLE)
     {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f02dcdd39d..7520d43d90 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3621,49 +3621,51 @@ HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *devic
     return wined3d_swapchain_get_display_mode(swapchain, mode, rotation);
 }
 
-HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device)
+HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device,
+        struct wined3d_stateblock **stateblock)
 {
-    struct wined3d_stateblock *stateblock;
+    struct wined3d_stateblock *object;
     HRESULT hr;
 
     TRACE("device %p.\n", device);
 
     if (device->recording)
+    {
+        *stateblock = NULL;
         return WINED3DERR_INVALIDCALL;
+    }
 
-    hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &stateblock);
+    hr = wined3d_stateblock_create(device, WINED3D_SBT_RECORDED, &object);
     if (FAILED(hr))
         return hr;
 
-    device->recording = stateblock;
-    device->update_stateblock_state = &stateblock->stateblock_state;
+    device->recording = object;
+    device->update_stateblock_state = &object->stateblock_state;
+    *stateblock = object;
 
-    TRACE("Recording stateblock %p.\n", stateblock);
+    TRACE("Recording stateblock %p.\n", *stateblock);
 
     return WINED3D_OK;
 }
 
-HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device,
-        struct wined3d_stateblock **stateblock)
+HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device)
 {
-    struct wined3d_stateblock *object = device->recording;
+    struct wined3d_stateblock *stateblock = device->recording;
 
-    TRACE("device %p, stateblock %p.\n", device, stateblock);
+    TRACE("device %p.\n", device);
 
     if (!device->recording)
     {
         WARN("Not recording.\n");
-        *stateblock = NULL;
         return WINED3DERR_INVALIDCALL;
     }
 
-    stateblock_init_contained_states(object);
+    stateblock_init_contained_states(stateblock);
 
-    *stateblock = object;
     device->recording = NULL;
     device->update_stateblock_state = &device->stateblock_state;
 
-    TRACE("Returning stateblock %p.\n", *stateblock);
+    TRACE("Ending stateblock %p.\n", stateblock);
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 75b9fe12c6..ac87f01f50 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -35,7 +35,7 @@
 
 @ cdecl wined3d_device_acquire_focus_window(ptr ptr)
 @ cdecl wined3d_device_begin_scene(ptr)
-@ cdecl wined3d_device_begin_stateblock(ptr)
+@ cdecl wined3d_device_begin_stateblock(ptr ptr)
 @ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
 @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr long ptr float long)
 @ cdecl wined3d_device_clear_unordered_access_view_uint(ptr ptr ptr)
@@ -53,7 +53,7 @@
 @ cdecl wined3d_device_draw_primitive_instanced(ptr long long long long)
 @ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long)
 @ cdecl wined3d_device_end_scene(ptr)
-@ cdecl wined3d_device_end_stateblock(ptr ptr)
+@ cdecl wined3d_device_end_stateblock(ptr)
 @ cdecl wined3d_device_evict_managed_resources(ptr)
 @ cdecl wined3d_device_get_available_texture_mem(ptr)
 @ cdecl wined3d_device_get_base_vertex_index(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 07329024fe..9bd71878f0 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2223,7 +2223,7 @@ ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
 
 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
+HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
         const struct wined3d_color *color, float z, DWORD stencil);
 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
@@ -2259,7 +2259,7 @@ void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *devi
 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
         struct wined3d_buffer *buffer, unsigned int offset);
 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
-HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
+HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device);
 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
-- 
2.20.1




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