[PATCH 6/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().
Zebediah Figura
z.figura12 at gmail.com
Thu Feb 21 18:53:59 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 3a270a4eac..bc45a17cfc 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3447,8 +3447,16 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
- hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
- reg_idx, count, (const struct wined3d_vec4 *)data);
+ memcpy(&device->update_state->vs_consts_f[reg_idx], data, count * sizeof(struct wined3d_vec4));
+ if (device->recording)
+ {
+ memset(&device->recording->changed.vs_consts_f[reg_idx], 1,
+ count * sizeof(*device->recording->changed.vs_consts_f));
+ hr = D3D_OK;
+ }
+ else
+ hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
+ reg_idx, count, (const struct wined3d_vec4 *)data);
wined3d_mutex_unlock();
return hr;
--
2.20.1
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