[PATCH 6/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().

Zebediah Figura z.figura12 at gmail.com
Thu Feb 21 18:53:59 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 12 ++++++++++--
 1 file changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 3a270a4eac..bc45a17cfc 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3447,8 +3447,16 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
     }
 
     wined3d_mutex_lock();
-    hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
-            reg_idx, count, (const struct wined3d_vec4 *)data);
+    memcpy(&device->update_state->vs_consts_f[reg_idx], data, count * sizeof(struct wined3d_vec4));
+    if (device->recording)
+    {
+        memset(&device->recording->changed.vs_consts_f[reg_idx], 1,
+                count * sizeof(*device->recording->changed.vs_consts_f));
+        hr = D3D_OK;
+    }
+    else
+        hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
+                reg_idx, count, (const struct wined3d_vec4 *)data);
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.20.1




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