[PATCH 5/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShader().

Marvin testbot at winehq.org
Thu Feb 21 19:23:57 CST 2019


Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=48098

Your paranoid android.


=== debian9 (build log) ===

error: patch failed: dlls/wined3d/utils.c:6279
error: patch failed: dlls/wined3d/wined3d_private.h:263
error: patch failed: dlls/wined3d/stateblock.c:218
error: patch failed: dlls/wined3d/wined3d_private.h:264
error: patch failed: dlls/wined3d/stateblock.c:214
error: patch failed: dlls/wined3d/wined3d_private.h:2940
error: patch failed: dlls/wined3d/wined3d_private.h:258
Task: Patch failed to apply

=== debian9 (build log) ===

error: patch failed: dlls/wined3d/utils.c:6279
error: patch failed: dlls/wined3d/wined3d_private.h:263
error: patch failed: dlls/wined3d/stateblock.c:218
error: patch failed: dlls/wined3d/wined3d_private.h:264
error: patch failed: dlls/wined3d/stateblock.c:214
error: patch failed: dlls/wined3d/wined3d_private.h:2940
error: patch failed: dlls/wined3d/wined3d_private.h:258
Task: Patch failed to apply



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