[PATCH 5/6] d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
Zebediah Figura
z.figura12 at gmail.com
Fri Feb 22 11:59:59 CST 2019
On 02/22/2019 02:07 AM, Józef Kucia wrote:
> On Fri, Feb 22, 2019 at 2:02 AM Zebediah Figura <z.figura12 at gmail.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
>> ---
>> dlls/d3d9/d3d9_private.h | 1 +
>> dlls/d3d9/device.c | 19 ++++-
>> dlls/wined3d/device.c | 6 ++
>> dlls/wined3d/wined3d.spec | 1 +
>> dlls/wined3d/wined3d_private.h | 128 --------------------------------
>> include/wine/wined3d.h | 130 +++++++++++++++++++++++++++++++++
>> 6 files changed, 155 insertions(+), 130 deletions(-)
>
> I don't like the idea of exposing the internal structure of
> stateblocks in public wined3d API, and open-coding state updates in
> all client libraries. I think it would be preferred to keep helpers
> for state updates in wined3d. The main idea was to move stateblocks
> out of wined3d core, but it should be still possible to keep
> stateblock helpers for client libraries.
>
Thanks. So to clarify, we want to add a series of methods like this?
void wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock
*stateblock, struct wined3d_shader *shader);
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