[PATCH 1/3] opengl32: add wrapper for wglCreateContext
Stefan Riesenberger
stefan.riesenberger at gmail.com
Fri Feb 22 13:17:37 CST 2019
This prevents a stack overflow when using Reshade, which hooks these functions.
Signed-off-by: Stefan Riesenberger <stefan.riesenberger at gmail.com>
---
dlls/opengl32/wgl.c | 14 +++++++++++---
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c
index 92410053d5..1d1a944bae 100644
--- a/dlls/opengl32/wgl.c
+++ b/dlls/opengl32/wgl.c
@@ -398,9 +398,9 @@ HDC WINAPI wglGetCurrentDC(void)
}
/***********************************************************************
- * wglCreateContext (OPENGL32.@)
+ * wgl_create_context wrapper for hooking
*/
-HGLRC WINAPI wglCreateContext(HDC hdc)
+HGLRC wgl_create_context(HDC hdc)
{
HGLRC ret = 0;
struct wgl_context *drv_ctx;
@@ -419,6 +419,14 @@ HGLRC WINAPI wglCreateContext(HDC hdc)
return ret;
}
+/***********************************************************************
+ * wglCreateContext (OPENGL32.@)
+ */
+HGLRC WINAPI wglCreateContext(HDC hdc)
+{
+ return wgl_create_context(hdc);
+}
+
/***********************************************************************
* wglGetCurrentContext (OPENGL32.@)
*/
@@ -667,7 +675,7 @@ HGLRC WINAPI wglCreateLayerContext(HDC hdc,
TRACE("(%p,%d)\n", hdc, iLayerPlane);
if (iLayerPlane == 0) {
- return wglCreateContext(hdc);
+ return wgl_create_context(hdc);
}
FIXME("no handler for layer %d\n", iLayerPlane);
--
2.20.1
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