[PATCH vkd3d 6/9] vkd3d-shader: Do not assume float type for arrayed shader outputs.
Józef Kucia
joseph.kucia at gmail.com
Mon Feb 25 04:59:14 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 85b8d72e2218..afd761587a2e 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4077,7 +4077,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
return;
}
- type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1);
+ type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
mask = output_info->array_element_mask;
mask &= (1u << (output->semantic_index * VKD3D_VEC4_SIZE)) - 1;
--
2.19.2
More information about the wine-devel
mailing list