[PATCH 1/3] d3dx9: Rename the ID3DXEffect object and methods

Michael Stefaniuc mstefani at winehq.org
Mon Feb 25 13:36:30 CST 2019


On 2/25/19 7:38 PM, Matteo Bruni wrote:
> On Sun, Feb 24, 2019 at 11:33 PM Michael Stefaniuc <mstefani at winehq.org> wrote:
>>
>> Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
>> ---
>>  dlls/d3dx9_36/effect.c | 536 ++++++++++++++++++++---------------------
>>  1 file changed, 264 insertions(+), 272 deletions(-)
>>
>> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
>> index b0dc366f6b..5bf66011ea 100644
>> --- a/dlls/d3dx9_36/effect.c
>> +++ b/dlls/d3dx9_36/effect.c
>> @@ -148,6 +148,8 @@ struct d3dx_technique
>>      struct IDirect3DStateBlock9 *saved_state;
>>  };
>>
>> +#define ID3DXEffectImpl d3dx9_effect
> 
> Is it problematic (WRT your following patches, mostly) to just
> complete the rename right away and not introduce the define at all?
Well, it is mostly a matter of preference:

- I'm trying to minimize the amount of churn and not change the same
location repeatedly. E.g. patch 2 makes use of that. The last patch that
removes struct d3dx9_base_effect will remove one ID3DXEffectImpl too.

- The patch is already huge.

- Some of the helpers with a ID3DXEffectImpl parameter have inconsistent
naming: "d3dx_" and "d3dx9_". Do I fix it now? Patch is too big already.
So I'm leaving the issue open; for the interested reader of course </hint>.

- Oh, and I know the define is ugly but that is on purpose, just for
motivation to get that removed eventually (last if I'm doing it). If you
beat me to it then be my guest, I have no outstanding patch that depends
on that.


bye
	michael



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