[PATCH vkd3d 3/8] vkd3d-shader: Add more advanced helper for vector shuffle.

Józef Kucia joseph.kucia at gmail.com
Tue Feb 26 05:27:55 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 43 +++++++++++++++++++++++++--------------
 1 file changed, 28 insertions(+), 15 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index a925d68eeeb4..9aee6928e993 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2669,22 +2669,22 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *com
 }
 
 static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler,
-        uint32_t vector1_id, uint32_t vector2_id, uint32_t write_mask,
+        uint32_t vector1_id, uint32_t vector2_id, unsigned int swizzle, unsigned int write_mask,
         enum vkd3d_component_type component_type, unsigned int component_count)
 {
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
     uint32_t components[VKD3D_VEC4_SIZE];
-    unsigned int i, component_idx;
     uint32_t type_id;
+    unsigned int i;
 
     assert(component_count <= ARRAY_SIZE(components));
 
-    for (i = 0, component_idx = 0; i < component_count; ++i)
+    for (i = 0; i < component_count; ++i)
     {
         if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
-            components[i] = VKD3D_VEC4_SIZE + component_idx++;
+            components[i] = vkd3d_swizzle_get_component(swizzle, i);
         else
-            components[i] = i;
+            components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(swizzle, i);
     }
 
     type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
@@ -2926,6 +2926,8 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
 {
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
     unsigned int component_count, dst_component_count;
+    uint32_t components[VKD3D_VEC4_SIZE];
+    unsigned int i, component_idx;
     uint32_t type_id, dst_val_id;
 
     assert(write_mask);
@@ -2944,8 +2946,18 @@ static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler,
         type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count);
         dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone);
 
-        val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
-                dst_val_id, val_id, write_mask, component_type, dst_component_count);
+        assert(component_count <= ARRAY_SIZE(components));
+
+        for (i = 0, component_idx = 0; i < dst_component_count; ++i)
+        {
+            if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
+                components[i] = VKD3D_VEC4_SIZE + component_idx++;
+            else
+                components[i] = i;
+        }
+
+        val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
+                type_id, dst_val_id, val_id, components, dst_component_count);
     }
 
     vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone);
@@ -4039,23 +4051,18 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
     uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
     uint32_t write_mask, use_mask, uninit_mask, swizzle, mask;
     uint32_t output_id, indexes[1];
-    unsigned int component_count;
     unsigned int i, index;
 
     write_mask = output->mask & 0xff;
     use_mask = (output->mask >> 8) & 0xff;
-    swizzle = get_shader_output_swizzle(compiler, output->register_index);
-    val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
-            val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_TYPE_FLOAT, swizzle, write_mask);
-
-    component_count = vkd3d_write_mask_component_count(write_mask);
 
     if (output_info->component_type != VKD3D_TYPE_FLOAT)
     {
-        type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, component_count);
+        type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE);
         val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
     }
 
+    swizzle = get_shader_output_swizzle(compiler, output->register_index);
     uninit_mask = write_mask & use_mask;
     if (uninit_mask)
     {
@@ -4063,7 +4070,13 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
         zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler,
                 output_info->component_type, VKD3D_VEC4_SIZE, 0);
         val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler,
-                val_id, zero_id, uninit_mask, output_info->component_type, component_count);
+                zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
+                vkd3d_write_mask_component_count(write_mask));
+    }
+    else
+    {
+        val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
+                val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
     }
 
     output_id = output_info->id;
-- 
2.19.2




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