[PATCH 10/10] wined3d: Rename ShaderBackend registry setting to shader_backend.
Józef Kucia
jkucia at codeweavers.com
Wed Feb 27 09:05:03 CST 2019
This appears to be preferred naming convention for new registry keys.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/wined3d_main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index fb70b9467708..5ca58ae2403c 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -219,7 +219,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
tmpvalue >> 16, tmpvalue & 0xffff);
wined3d_settings.max_gl_version = tmpvalue;
}
- if (!get_config_key(hkey, appkey, "ShaderBackend", buffer, size))
+ if (!get_config_key(hkey, appkey, "shader_backend", buffer, size))
{
if (!strcasecmp(buffer, "glsl"))
{
--
2.19.2
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