[PATCH 10/10] wined3d: Rename ShaderBackend registry setting to shader_backend.

Józef Kucia jkucia at codeweavers.com
Wed Feb 27 09:05:03 CST 2019


This appears to be preferred naming convention for new registry keys.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/wined3d_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index fb70b9467708..5ca58ae2403c 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -219,7 +219,7 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
                     tmpvalue >> 16, tmpvalue & 0xffff);
             wined3d_settings.max_gl_version = tmpvalue;
         }
-        if (!get_config_key(hkey, appkey, "ShaderBackend", buffer, size))
+        if (!get_config_key(hkey, appkey, "shader_backend", buffer, size))
         {
             if (!strcasecmp(buffer, "glsl"))
             {
-- 
2.19.2




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