[PATCH v3 6/6] d3d8: Don't upload unused system memory vertex buffers.

Matteo Bruni mbruni at codeweavers.com
Wed Feb 27 11:30:13 CST 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: Add a couple of small comments.
v3: Split the test out to a separate patch, remove comment again since
it doesn't apply anymore.

 dlls/d3d8/d3d8_private.h      |  2 ++
 dlls/d3d8/device.c            | 29 +++++++++++++++++++++++++++--
 dlls/d3d8/vertexdeclaration.c |  2 +-
 3 files changed, 30 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 7c44f07c5ea..f3cab96f9d8 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -255,6 +255,8 @@ struct d3d8_vertex_declaration
     DWORD shader_handle;
 };
 
+UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
+        struct wined3d_vertex_element **wined3d_elements) DECLSPEC_HIDDEN;
 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
         struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d367f4200cc..140df07a033 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2269,15 +2269,40 @@ static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *ifa
 static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
         unsigned int start_vertex, unsigned int vertex_count)
 {
+    struct wined3d_vertex_declaration *wined3d_decl;
     struct wined3d_box box = {0, 0, 0, 1, 0, 1};
+    unsigned int i, offset, stride, map, count;
+    struct wined3d_vertex_element *elements;
     struct d3d8_vertexbuffer *d3d8_buffer;
     struct wined3d_resource *dst_resource;
-    unsigned int i, offset, stride, map;
+    struct d3d8_vertex_declaration *decl;
     struct wined3d_buffer *dst_buffer;
     struct wined3d_resource_desc desc;
     HRESULT hr;
 
-    map = device->sysmem_vb;
+    if (!device->sysmem_vb)
+        return;
+
+    wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device);
+    if (!wined3d_decl)
+        return;
+
+    decl = wined3d_vertex_declaration_get_parent(wined3d_decl);
+    if (!decl->elements)
+    {
+        map = 1;
+    }
+    else
+    {
+        map = 0;
+        count = convert_to_wined3d_declaration(decl->elements, &decl->elements_size, &elements);
+        if (!count)
+            return;
+        for (i = 0; i < count; ++i)
+            map |= 1u << elements[i].input_slot;
+        heap_free(elements);
+    }
+    map &= device->sysmem_vb;
     while (map)
     {
         i = wined3d_bit_scan(&map);
diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c
index 709e04bace4..3c05101cb7f 100644
--- a/dlls/d3d8/vertexdeclaration.c
+++ b/dlls/d3d8/vertexdeclaration.c
@@ -249,7 +249,7 @@ wined3d_usage_lookup[] =
 };
 
 /* TODO: find out where rhw (or positionT) is for declaration8 */
-static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
+UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
         struct wined3d_vertex_element **wined3d_elements)
 {
     struct wined3d_vertex_element *element;
-- 
2.19.2




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