[PATCH 1/3] d3dx9: Rename the ID3DXEffect object and methods
mstefani at winehq.org
Wed Feb 27 17:57:37 CST 2019
On 2/27/19 4:20 PM, Matteo Bruni wrote:
> On Mon, Feb 25, 2019 at 8:36 PM Michael Stefaniuc <mstefani at winehq.org> wrote:
>> On 2/25/19 7:38 PM, Matteo Bruni wrote:
>>> On Sun, Feb 24, 2019 at 11:33 PM Michael Stefaniuc <mstefani at winehq.org> wrote:
>>>> Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
>>>> dlls/d3dx9_36/effect.c | 536 ++++++++++++++++++++---------------------
>>>> 1 file changed, 264 insertions(+), 272 deletions(-)
>>>> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
>>>> index b0dc366f6b..5bf66011ea 100644
>>>> --- a/dlls/d3dx9_36/effect.c
>>>> +++ b/dlls/d3dx9_36/effect.c
>>>> @@ -148,6 +148,8 @@ struct d3dx_technique
>>>> struct IDirect3DStateBlock9 *saved_state;
>>>> +#define ID3DXEffectImpl d3dx9_effect
>>> Is it problematic (WRT your following patches, mostly) to just
>>> complete the rename right away and not introduce the define at all?
>> - Some of the helpers with a ID3DXEffectImpl parameter have inconsistent
>> naming: "d3dx_" and "d3dx9_". Do I fix it now? Patch is too big already.
>> So I'm leaving the issue open; for the interested reader of course </hint>.
> Actually, yeah, I think I prefer "d3dx_", I see we've been using that
> in newer stuff. Sorry!
> I can make the change and resend this series if it's helpful.
Nah, not a problem. I can easily search and replace that in my existing
>> - Oh, and I know the define is ugly but that is on purpose, just for
>> motivation to get that removed eventually (last if I'm doing it). If you
>> beat me to it then be my guest, I have no outstanding patch that depends
>> on that.
> So it turns out I wrote a patch fixing up the last few uses, but if
> that means you lose motivation I'm going to drop it right away :P
Oh, I don't get demotivated by somebody doing cleanup work too ;)
Actually it is easier if the maintainer does some initial patches too,
just to serve as a template.
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