[PATCH 2/6] wined3d: Use accurate rt_count in ffp_blitter_clear().
Józef Kucia
jkucia at codeweavers.com
Thu Jan 10 08:10:14 CST 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 85f94899cd60..a36d010e7930 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2089,11 +2089,11 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
}
if (flags)
- device_clear_render_targets(device, rt_count, fb, rect_count,
+ device_clear_render_targets(device, flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
clear_rects, draw_rect, flags, colour, depth, stencil);
if (next_flags && (next = blitter->next))
- next->ops->blitter_clear(next, device, rt_count, fb, rect_count,
+ next->ops->blitter_clear(next, device, next_flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
clear_rects, draw_rect, next_flags, colour, depth, stencil);
}
--
2.19.2
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