[PATCH 2/6] wined3d: Use accurate rt_count in ffp_blitter_clear().

Józef Kucia jkucia at codeweavers.com
Thu Jan 10 08:10:14 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/surface.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 85f94899cd60..a36d010e7930 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2089,11 +2089,11 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
     }
 
     if (flags)
-        device_clear_render_targets(device, rt_count, fb, rect_count,
+        device_clear_render_targets(device, flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
                 clear_rects, draw_rect, flags, colour, depth, stencil);
 
     if (next_flags && (next = blitter->next))
-        next->ops->blitter_clear(next, device, rt_count, fb, rect_count,
+        next->ops->blitter_clear(next, device, next_flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count,
                 clear_rects, draw_rect, next_flags, colour, depth, stencil);
 }
 
-- 
2.19.2




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