[PATCH 4/6] wined3d: Limit surface_cpu_blt_colour_fill() to dimensions of render target view.

Józef Kucia jkucia at codeweavers.com
Thu Jan 10 08:10:16 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/surface.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5dbac1c6aec9..1b6e7a5a0654 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2970,8 +2970,8 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
 
     c = wined3d_format_convert_from_float(view->format, colour);
     bpp = view->format->byte_count;
-    w = box->right - box->left;
-    h = box->bottom - box->top;
+    w = min(box->right, view->width) - box->left;
+    h = min(box->bottom, view->height) - box->top;
 
     texture = texture_from_resource(view->resource);
     map_binding = texture->resource.map_binding;
-- 
2.19.2




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