[PATCH 5/6] wined3d: Do not limit draw rect to intersection of all render target views.
Józef Kucia
jkucia at codeweavers.com
Thu Jan 10 08:10:17 CST 2019
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46067
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/cs.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c67cc6ce3f0f..7471d24e7ee7 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -605,7 +605,6 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
struct wined3d_rendertarget_view *view;
struct wined3d_cs_clear *op;
unsigned int rt_count, i;
- RECT view_rect;
rt_count = flags & WINED3DCLEAR_TARGET ? cs->device->adapter->d3d_info.limits.max_rt_count : 0;
@@ -627,17 +626,11 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
for (i = 0; i < rt_count; ++i)
{
if ((view = state->fb->render_targets[i]))
- {
- SetRect(&view_rect, 0, 0, view->width, view->height);
- IntersectRect(&op->draw_rect, &op->draw_rect, &view_rect);
wined3d_resource_acquire(view->resource);
- }
}
if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
{
view = state->fb->depth_stencil;
- SetRect(&view_rect, 0, 0, view->width, view->height);
- IntersectRect(&op->draw_rect, &op->draw_rect, &view_rect);
wined3d_resource_acquire(view->resource);
}
--
2.19.2
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