[PATCH vkd3d 3/4] vkd3d: Add FIXME() for sample mask.

Józef Kucia joseph.kucia at gmail.com
Fri Jan 11 09:45:35 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/state.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 771ef241738a..86ceee31803e 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -2353,6 +2353,9 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
     if (!graphics->attachment_count && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength))
         graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
 
+    if (desc->SampleMask != ~0u)
+        FIXME("Ignoring sample mask %#x.\n", desc->SampleMask);
+
     graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
     graphics->ms_desc.pNext = NULL;
     graphics->ms_desc.flags = 0;
-- 
2.19.2




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