[PATCH 2/2] wined3d: Execute all CS commands before setting palette entries.
Józef Kucia
joseph.kucia at gmail.com
Sat Jan 12 05:23:18 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
This is not the most performant solution.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/palette.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c
index 2436100238aa..d78a364aaf52 100644
--- a/dlls/wined3d/palette.c
+++ b/dlls/wined3d/palette.c
@@ -98,6 +98,8 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
palette, flags, start, count, entries);
TRACE("Palette flags: %#x.\n", palette->flags);
+ wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT);
+
if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
{
const BYTE *entry = (const BYTE *)entries;
--
2.19.2
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