[PATCH 2/2] wined3d: Execute all CS commands before setting palette entries.

Henri Verbeet hverbeet at gmail.com
Mon Jan 14 07:41:53 CST 2019


On Sat, 12 Jan 2019 at 14:53, Józef Kucia <joseph.kucia at gmail.com> wrote:
> This is not the most performant solution.
>
> Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796

Thanks. I think in principle what we'd want to do is to implement
palettes on top of 1D textures, so we could use
wined3d_device_update_sub_resource() on them.



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