[PATCH vkd3d 08/10] vkd3d: Enable transform feedback for pipeline states with stream output.
Józef Kucia
joseph.kucia at gmail.com
Mon Jan 14 10:05:45 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 19 +++++++++++++++++++
libs/vkd3d/state.c | 3 +++
libs/vkd3d/vkd3d_private.h | 4 ++++
3 files changed, 26 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 8402668f3a05..9c3165c98765 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1304,6 +1304,13 @@ static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
+ if (list->xfb_enabled)
+ {
+ VK_CALL(vkCmdEndTransformFeedbackEXT(list->vk_command_buffer, 0, ARRAY_SIZE(list->so_counter_buffers),
+ list->so_counter_buffers, list->so_counter_buffer_offsets));
+ list->xfb_enabled = false;
+ }
+
if (list->current_render_pass)
VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer));
@@ -1746,6 +1753,8 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list,
list->fb_height = 0;
list->fb_layer_count = 0;
+ list->xfb_enabled = false;
+
list->current_framebuffer = VK_NULL_HANDLE;
list->current_pipeline = VK_NULL_HANDLE;
list->current_render_pass = VK_NULL_HANDLE;
@@ -2252,6 +2261,7 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
+ struct d3d12_graphics_pipeline_state *graphics;
struct VkRenderPassBeginInfo begin_desc;
VkRenderPass vk_render_pass;
@@ -2287,6 +2297,15 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
list->current_render_pass = vk_render_pass;
+ graphics = &list->state->u.graphics;
+ if (graphics->xfb_enabled)
+ {
+ VK_CALL(vkCmdBeginTransformFeedbackEXT(list->vk_command_buffer, 0, ARRAY_SIZE(list->so_counter_buffers),
+ list->so_counter_buffers, list->so_counter_buffer_offsets));
+
+ list->xfb_enabled = true;
+ }
+
return true;
}
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 77538ebb3dce..a9a463de97e2 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -2165,6 +2165,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
}
}
+ graphics->xfb_enabled = false;
if (so_desc->NumEntries)
{
if (!vk_info->EXT_transform_feedback)
@@ -2174,6 +2175,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
goto fail;
}
+ graphics->xfb_enabled = true;
+
xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
xfb_info.next = NULL;
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 4564b9635fe5..65fcd9f5ce11 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -620,6 +620,8 @@ struct d3d12_graphics_pipeline_state
const struct d3d12_root_signature *root_signature;
struct list compiled_pipelines;
+
+ bool xfb_enabled;
};
struct d3d12_compute_pipeline_state
@@ -788,6 +790,8 @@ struct d3d12_command_list
unsigned int fb_height;
unsigned int fb_layer_count;
+ bool xfb_enabled;
+
VkFramebuffer current_framebuffer;
VkPipeline current_pipeline;
VkRenderPass current_render_pass;
--
2.19.2
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