[PATCH vkd3d 10/10] tests: Add test for stream output without geometry shader.

Józef Kucia joseph.kucia at gmail.com
Mon Jan 14 10:05:47 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

The test is skipped when transform feedback is not supported by Vulkan
implementation.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 tests/d3d12.c | 106 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 106 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index f34b82c855d7..a2a40d665a9d 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -22454,6 +22454,111 @@ static void test_primitive_restart(void)
     destroy_test_context(&context);
 }
 
+static void test_vertex_shader_stream_output(void)
+{
+    D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+    ID3D12Resource *counter_buffer, *so_buffer;
+    ID3D12GraphicsCommandList *command_list;
+    D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
+    ID3D12Resource *upload_buffer;
+    struct test_context_desc desc;
+    struct resource_readback rb;
+    struct test_context context;
+    ID3D12CommandQueue *queue;
+    unsigned int counter, i;
+    const struct vec4 *data;
+    ID3D12Device *device;
+    HRESULT hr;
+
+    static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
+    {
+        {0, "SV_Position", 0, 0, 4, 0},
+    };
+    static const struct vec4 expected_output[] =
+    {
+        {-1.0f, 1.0f, 0.0f, 1.0f},
+        { 3.0f, 1.0f, 0.0f, 1.0f},
+        {-1.0f,-3.0f, 0.0f, 1.0f},
+    };
+    unsigned int strides[] = {16};
+
+    memset(&desc, 0, sizeof(desc));
+    desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
+    desc.no_pipeline = true;
+    if (!init_test_context(&context, &desc))
+        return;
+    device = context.device;
+    command_list = context.list;
+    queue = context.queue;
+
+    init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, NULL, NULL);
+    pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration);
+    pso_desc.StreamOutput.pSODeclaration = so_declaration;
+    pso_desc.StreamOutput.pBufferStrides = strides;
+    pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides);
+    pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM;
+    hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
+            &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+    if (hr == E_NOTIMPL)
+    {
+        skip("Stream output is not supported.\n");
+        destroy_test_context(&context);
+        return;
+    }
+    ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
+
+    counter = 0;
+    upload_buffer = create_upload_buffer(device, sizeof(counter), &counter);
+
+    counter_buffer = create_default_buffer(device, 32,
+            D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+    so_buffer = create_default_buffer(device, 1024,
+            D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
+    sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
+    sobv.SizeInBytes = 1024;
+    sobv.BufferFilledSizeLocation = ID3D12Resource_GetGPUVirtualAddress(counter_buffer);
+
+    ID3D12GraphicsCommandList_CopyBufferRegion(command_list, counter_buffer, 0,
+            upload_buffer, 0, sizeof(counter));
+
+    transition_resource_state(command_list, counter_buffer,
+            D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT);
+
+    ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+    ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+    ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+    ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+    ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+    ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
+    ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+    transition_resource_state(command_list, counter_buffer,
+            D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
+    transition_resource_state(command_list, so_buffer,
+            D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+    get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
+    counter = get_readback_uint(&rb, 0, 0, 0);
+    ok(counter == 3 * sizeof(struct vec4), "Got unexpected counter %u.\n", counter);
+    release_resource_readback(&rb);
+    reset_command_list(command_list, context.allocator);
+    get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+    for (i = 0; i < ARRAY_SIZE(expected_output); ++i)
+    {
+        const struct vec4 *expected = &expected_output[i];
+        data = get_readback_vec4(&rb, i, 0);
+        ok(compare_vec4(data, expected, 1),
+                "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
+                data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w);
+    }
+    release_resource_readback(&rb);
+
+    ID3D12Resource_Release(counter_buffer);
+    ID3D12Resource_Release(upload_buffer);
+    ID3D12Resource_Release(so_buffer);
+    destroy_test_context(&context);
+}
+
 START_TEST(d3d12)
 {
     parse_args(argc, argv);
@@ -22573,4 +22678,5 @@ START_TEST(d3d12)
     run_test(test_dual_source_blending);
     run_test(test_multisample_rendering);
     run_test(test_primitive_restart);
+    run_test(test_vertex_shader_stream_output);
 }
-- 
2.19.2




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