[PATCH vkd3d 5/6] vkd3d-shader: Use vkd3d_dxbc_compiler_emit_load_src() in more places.
Józef Kucia
joseph.kucia at gmail.com
Tue Jan 15 05:09:45 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 40cb2e3929f0..a15bc32116bb 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5014,8 +5014,7 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
continue;
for (j = 0; j < src_count; ++j)
- src_ids[src_count - j - 1] = vkd3d_dxbc_compiler_emit_load_reg(compiler,
- &src[j].reg, src[j].swizzle, write_mask);
+ src_ids[src_count - j - 1] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[j], write_mask);
for (j = src_count - 2; j < src_count; ++j)
{
--
2.19.2
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