[PATCH vkd3d 1/7] vkd3d: Skip uninitialized descriptors in OMSetRenderTargets().

Józef Kucia joseph.kucia at gmail.com
Fri Jan 18 03:25:45 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c |  5 +++--
 tests/d3d12.c        | 37 +++++++++++++++++++++++++++++++++++++
 2 files changed, 40 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 49c3830030ee..fa5f8fb2ef4d 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3749,7 +3749,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
             rtv_desc = d3d12_rtv_desc_from_cpu_handle(render_target_descriptors[i]);
         }
 
-        if (!rtv_desc)
+        if (!rtv_desc || !rtv_desc->resource)
         {
             WARN("RTV descriptor %u is not initialized.\n", i);
             list->views[i + 1] = VK_NULL_HANDLE;
@@ -3773,7 +3773,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
 
     if (depth_stencil_descriptor)
     {
-        if ((dsv_desc = d3d12_dsv_desc_from_cpu_handle(*depth_stencil_descriptor)))
+        if ((dsv_desc = d3d12_dsv_desc_from_cpu_handle(*depth_stencil_descriptor))
+                && dsv_desc->resource)
         {
             d3d12_command_list_track_resource_usage(list, dsv_desc->resource);
 
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 97af4c1a9f67..41704b3c076a 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4219,6 +4219,42 @@ static void test_clear_unordered_access_view(void)
 #undef BUFFER_SIZE
 }
 
+static void test_set_render_targets(void)
+{
+    ID3D12DescriptorHeap *dsv_heap, *rtv_heap;
+    ID3D12GraphicsCommandList *command_list;
+    D3D12_CPU_DESCRIPTOR_HANDLE dsv, rtv;
+    struct test_context context;
+    ID3D12Device *device;
+    HRESULT hr;
+
+    if (!init_test_context(&context, NULL))
+        return;
+    device = context.device;
+    command_list = context.list;
+
+    rtv_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 4);
+    dsv_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_DSV, 4);
+
+    dsv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(dsv_heap);
+    rtv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap);
+
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv, FALSE, NULL);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv, TRUE, NULL);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv, TRUE, &dsv);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, &rtv, TRUE, &dsv);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, &rtv, FALSE, &dsv);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, TRUE, &dsv);
+    ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &dsv);
+
+    hr = ID3D12GraphicsCommandList_Close(command_list);
+    ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
+
+    ID3D12DescriptorHeap_Release(rtv_heap);
+    ID3D12DescriptorHeap_Release(dsv_heap);
+    destroy_test_context(&context);
+}
+
 static void test_draw_instanced(void)
 {
     static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -22893,6 +22929,7 @@ START_TEST(d3d12)
     run_test(test_clear_depth_stencil_view);
     run_test(test_clear_render_target_view);
     run_test(test_clear_unordered_access_view);
+    run_test(test_set_render_targets);
     run_test(test_draw_instanced);
     run_test(test_draw_indexed_instanced);
     run_test(test_draw_no_descriptor_bindings);
-- 
2.19.2




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