[PATCH vkd3d 2/7] vkd3d: Handle base offset in GetCopyableFootprints().

Józef Kucia joseph.kucia at gmail.com
Fri Jan 18 03:25:46 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/device.c | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 03a7a25bab8e..7c2006232795 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2367,9 +2367,6 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
         return;
     }
 
-    if (base_offset)
-        FIXME("Ignoring base offset %#"PRIx64".\n", base_offset);
-
     offset = 0;
     total = 0;
     for (i = 0; i < sub_resource_count; ++i)
@@ -2385,7 +2382,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
 
         if (layouts)
         {
-            layouts[i].Offset = offset;
+            layouts[i].Offset = base_offset + offset;
             layouts[i].Footprint.Format = desc->Format;
             layouts[i].Footprint.Width = width;
             layouts[i].Footprint.Height = height;
-- 
2.19.2




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