[PATCH vkd3d 2/7] vkd3d: Handle base offset in GetCopyableFootprints().
Józef Kucia
joseph.kucia at gmail.com
Fri Jan 18 03:25:46 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/device.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 03a7a25bab8e..7c2006232795 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -2367,9 +2367,6 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
return;
}
- if (base_offset)
- FIXME("Ignoring base offset %#"PRIx64".\n", base_offset);
-
offset = 0;
total = 0;
for (i = 0; i < sub_resource_count; ++i)
@@ -2385,7 +2382,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
if (layouts)
{
- layouts[i].Offset = offset;
+ layouts[i].Offset = base_offset + offset;
layouts[i].Footprint.Format = desc->Format;
layouts[i].Footprint.Width = width;
layouts[i].Footprint.Height = height;
--
2.19.2
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