[PATCH 4/4] wined3d: Remove stateblock handling from wined3d_device_multiply_transform().

Józef Kucia joseph.kucia at gmail.com
Wed Jan 23 02:33:15 CST 2019


On Wed, Jan 23, 2019 at 9:08 AM Sven Baars <sven.wine at gmail.com> wrote:
> I don't think this works properly, since inline matrix multiplication is
> not a thing. You'll need the temp matrix here, unless you're really
> lucky with the matrix values.

multiply_matrix() uses a temporary matrix to store results.



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