[PATCH 4/4] wined3d: Remove stateblock handling from wined3d_device_multiply_transform().

Sven Baars sven.wine at gmail.com
Wed Jan 23 03:34:45 CST 2019


On 23-01-19 09:33, Józef Kucia wrote:
> On Wed, Jan 23, 2019 at 9:08 AM Sven Baars <sven.wine at gmail.com> wrote:
>> I don't think this works properly, since inline matrix multiplication is
>> not a thing. You'll need the temp matrix here, unless you're really
>> lucky with the matrix values.
> multiply_matrix() uses a temporary matrix to store results.
Ah, I see. Sorry for the noise.



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