[PATCH v2 1/4] d3d9/tests: Add Fetch4 tests

DarkZeros mailszeros at gmail.com
Wed Jan 23 19:47:40 CST 2019


If you test it, test this new set, some results are now corrected.

El mié., 23 ene. 2019 a las 1:29, DarkZeros (<mailszeros at gmail.com>)
escribió:

> Hi,
>
> Please find attached (compressed format) the set of patches,
> Hopefully the testbot will not compile and run them.
>
> I would say the implementation on Wine is almost finished, projection and
> 0.5 texel offset are working. 3D textures are not, but don't work on AMD
> anyway.
> I just need the values for texldp on AMD, DF16/24 in order to adjust the
> test results expected (and maybe correct some minor deviation)
>
> BR,
> Daniel
>
> El mar., 22 ene. 2019 a las 20:33, Stefan Dösinger (<
> stefandoesinger at gmail.com>) escribió:
>
>> Hi,
>>
>> Am 22.01.2019 um 01:25 schrieb DarkZeros <mailszeros at gmail.com>:
>>
>> Hi Stefan,
>>
>> Instead of keeping the discussion private I prefer to send it to the same
>> thread.
>>
>> Good idea :-)
>>
>> I got a new file for you to test.
>> https://www.dropbox.com/s/9a3t1j2nsy3nlm0/d3d9_crosstest.exe?dl=0
>> I made some big mistakes on the first one (like wine and windows flags
>> were inverted).
>> This new one will hopefully only fail on the middle of the projection
>> (due to rounding i will fix tomorrow), and DFXX.
>>
>> Can you send me a diff for the tests? I have no problem compiling the
>> crosstests myself, but a compiled .exe severely limits my abilities to
>> experiment with it.
>>
>
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