[PATCH 4/5] wined3d: Remove stateblock handling from wined3d_device_set_stream_output().
Zebediah Figura
z.figura12 at gmail.com
Wed Jan 23 23:30:52 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c72754353f..4a94b1d6b1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1329,15 +1329,14 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
return;
}
- stream = &device->update_state->stream_output[idx];
+ stream = &device->state.stream_output[idx];
prev_buffer = stream->buffer;
if (buffer)
wined3d_buffer_incref(buffer);
stream->buffer = buffer;
stream->offset = offset;
- if (!device->recording)
- wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
+ wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
}
--
2.17.1
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