[PATCH 5/5] wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().
Zebediah Figura
z.figura12 at gmail.com
Wed Jan 23 23:30:53 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4a94b1d6b1..1db6d77711 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2252,15 +2252,14 @@ void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
return;
}
- prev = device->update_state->cb[type][idx];
+ prev = device->state.cb[type][idx];
if (buffer == prev)
return;
if (buffer)
wined3d_buffer_incref(buffer);
- device->update_state->cb[type][idx] = buffer;
- if (!device->recording)
- wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
+ device->state.cb[type][idx] = buffer;
+ wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
if (prev)
wined3d_buffer_decref(prev);
}
--
2.17.1
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