[PATCH 1/5] wined3d: Remove stateblock handling from wined3d_device_set_geometry_shader().

Zebediah Figura z.figura12 at gmail.com
Thu Jan 24 23:06:07 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4f61eba8f3..dddc4e63fa 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2830,15 +2830,15 @@ struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3
 
 void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
-    struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
+    struct wined3d_shader *prev = device->state.shader[WINED3D_SHADER_TYPE_GEOMETRY];
 
     TRACE("device %p, shader %p.\n", device, shader);
 
-    if (device->recording || shader == prev)
+    if (shader == prev)
         return;
     if (shader)
         wined3d_shader_incref(shader);
-    device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY] = shader;
+    device->state.shader[WINED3D_SHADER_TYPE_GEOMETRY] = shader;
     wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_GEOMETRY, shader);
     if (prev)
         wined3d_shader_decref(prev);
-- 
2.17.1




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